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on November 21, 2025
<br>Here's a list of all the Rings that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.<br><br>Here's a list of all the Conjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.<br><br>Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.<br><br>Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.<br><br>Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.<br><br>Because of their Oath, Paladins tend to create moments of positive Inspiration more often than other classes – players are basically forced to roleplay a good guy, after all, as mandated by the class's three Oath choices.<br><br>Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage.<br><br>Here's a list of all the Enchantment Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.<br><br>As light and as cold as the mist hanging like ghostly chandeliers over the canals of Marsember, the wine's nose communicates all the central aspects of its mother city... save perhaps the mounds of dead monkfish.<br><br>Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature.<br><br>Aside from these powerful bonuses, though, Githyanki also gains the incredibly powerful Astral Knowledge ability. Until the next Long Rest, the player will gain Proficiency in all skills related to a specific Ability (like Athletics and Strength skill).<br><br>Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.<br><br>Here's a list of all the Evocation Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.<br><br>Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.<br>â— A mysterious liquid has dried to the bottom of this bottle. â— The bottle's dark glass both hides and protects the liquid within. â— This glass phial has been scrubbed clean of its former contents.<br><br>Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.<br><br>Raise a wall ofsolid ice that deals 10~60 Cold damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10~60 Cold damage per turn to creatures within.<br><br>Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.<br><br>At Level 2, Sorcerers unlock the Metamagic system, which uses Sorcery Points to alter the way spells work for that turn. For instance, a Sorcerer can use a Twinned Spell to duplicate the next spell cast, with the ability to target different options.<br><br>As you level up throughout Baldur's Gate 3 , most classes will get some new class feature or spell to choose from each level. As a hybrid melee and spellcaster class, this BG3 Paladin <a href="https://www.Baldursgateguide.com/articles/mastering-the-swords-bard-archer-in-baldur-s-gate-3.html">Bard Archer build bg3</a> has a few levels where it won't get anything to choose from – on Odd levels aside from your character creation choices at Level 1, Paladins do not have any leveling choices to make.<br><br>If you go for the Folk Hero background, though, pick up Insight and Persuasion from the list of Paladin starting skill choices. The Insight and Persuasion skills see a lot of use in dialogue checks throughout BG3 , and are worth becoming proficient in for virtually every character that has access to them.<br>
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