by on November 20, 2025
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<br>The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Ranger build. On character creation you gain the basics for the Ranger class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.<br><br>Here's a list of all the Boots that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.<br><br><img src="https://burst.shopifycdn.com/photos/close-up-on-bison-fur.jpg?width=746&format=pjpg&exif=0&iptc=0"; style="max-width:400px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" />If you're looking for a list of all the Gloves that you can find in Baldur's Gate 3, we've got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.<br><br>Here's a list of all the Level 1 Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.<br><br>Here's a list of all the helmets that you can find in Baldur's Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.<br><br>If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Ranger companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.<br>Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute's brand.<br><br>The Half Wood Elf is the best Ranger race in BG3 for players who don't particularly like the idea of playing as a Gnome. The Half Wood Elf has one of the longest movement distances of any Race, and they gain proficiency in Stealth for free, which is really useful for skirting around combat to get the perfect ranged angle.<br><br>The Beast Master Ranger is a hybrid ranged support and melee bruiser, capable of dishing out tons of damage and controlling enemy attacks with the Summon Companion ability. Beast Master Ranger is the best Ranger build in Baldur's Gate 3 right now because it gives players a full-strength extra companion in the party – a Bear, for the purposes of this build.<br><br>Here's a list of all the Necromancy Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.<br><br>Armour is an important component of Baldur's Gate 3. Specifically, you can outfit your character with headwear often referred to as Helmets that sometimes provide specific protections or abilities alongside boosting stats. Effects range from defensive measures such as protecting the wearer from Critical Hits to offensive postures like gaining a Bonus Action. Whatever the case may be, there are plenty of helmet items to consider in your character build.<br><br>Rangers have three very distinct builds available to them in Baldur's Gate 3 : Hunter, Beast Master, and Gloomstalker. When it comes down to it, having more party members with more abilities to throw down in combat is often better than higher single-target damage. As such, the Beast Master is easily the best pure Ranger build in <a href="https://Baldursgateguide.com/articles/mastering-the-swords-bard-archer-in-baldur-s-gate-3.html">10/1/1 swords bard Bg3</a> .<br><br>Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.<br><br>Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can't be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good<br><br>Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.<br><br>Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.<br><br>The target receives Disadvantage on Charisma Checks and is alflicted with Vulnerability to all damage. The creature begins to mortify, becoming a festering flesh sack propped up by bones, impairing its Charisma.<br><br>The other companion animals can be more damaging or more useful situationally, but the Bear will generally provide the best utility to a Beast Master Ranger, especially if they plan to fight at a range.<br>
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