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on November 19, 2025
<br>Firaxis Games and Feral Interactive present the second and wildly popular entry to the XCOM franchise. XCOM 2 is the classic alien-fighting turn-based strategy game where players control a squad of talented soldiers with different skills on dangerous missions against an exoplanetary enemy threatening to rule mank<br><br> <br>If it isn't evident already, this is a meaty expansion. Firaxis Games has done a splendid job adding details that have far-reaching implications for the game as whole, and this makes playing through the game with the expansion enabled feel like a completely new experience. It's a huge challenge to take all the new introductions in stride at once, but nobody plays XCOM because it's e<br><br> <br>Many would consider Specialists to be lackluster, considering they have few damaging abilities to match the likes of Rangers of Sharpshooters. However, they exist to provide support for your team through healing effects and stat buffs, something that you'll almost always need despite being slightly unexcit<br><br> <br>The Heavy Floater does not have the toughest armor, or a particularly high damage potential, but its special abilities more than make up for those deficiencies. The most exasperating ability is that Floaters can launch themselves to any location in the battle zone. This is annoying when a Heavy Floater is near death then launches out of range. They can also bombard an area, which usually negates the cover the player’s soldiers are hiding behind. Lastly, when they are airborne, a Heavy Floater can evade incoming fire; which lowers the accuracy of the player’s soldiers by <br><br> <br>Many of these abilities are also far more reliable than the Psy-Operative suite early on, and this can make them far more worthwhile to train and invest in. Psy-Operatives were often considered overpowered in the original XCOM 2, but new and old players can save tons of time by just filling that role with a Templar inst<br><br> <br>Of course, it would be impossible to talk about Nintendo Switch games in the same vein as Project Triangle Strategy without mentioning the masterpiece that is Octopath Traveler . The 2.5D art style is one of the major draws of the game, making for a unique experience that is bound to satiate any fan of old-school JR<br><br> <br>Archons are basically Floaters that have been given upgraded weapons and an appearance that give them the look/style of the Egyptian gods. These flying aliens have a very high defense rating, increased health, and are armed with staffs capable of ranged attacks. Archons are also immune to flanking attacks. They have a special ability called "Blazing Pinions", which are essentially missiles that deal respectable damage and destroy any cover the player’s squad may be hiding behind. When severely injured in battle, an Archon can go into a battle frenzy which gives them extra actions per t<br><br> <br>The special Templar units that come from War of the Chosen are quite similar to the Psy-operatives, but the major benefit is that they're significantly lower cost compared to the normal psychic soldiers. You can get one of these near the beginning of the game, with tons of abilities alongside some great close-range melee atta<br><br> <br>A questionable approach by the XCOM Project to creating great soldiers, the MEC Trooper required a procedure that involved removing the limbs of those who were in the program. However, the results were posit<br><br> <br>Fans have been clamoring for Persona 5 to come on the Switch for the longest time. While Persona 5 Strikers might not be the exact game they were hoping for, it's still a brilliant title that combines the mechanics of Dynasty Warriors with Persona 5 's combat for some truly brilliant <br><br> <br>The core thrill of seeing a squad erupt from 'Overwatch' to let barrages loose on an unsuspecting enemy is augmented by the new tweaks to Squaddie classes. The standards remain (Sniper, Grenadier, Specialist), but the 'Assault' class has been replaced with the fearless and furious Rangers. And before player assume the name means these fighters are ranged characters, realize that sprinting across a battlefield to unleash a sword attack point-blank has a distinct melee feel. The turn-based gameplay remains the same (although clearly increased in difficulty), leaving the fiction to inform the meaning of the mechanics - scrounging alien technology, attacking research centers and extracting assets - and <a href="https://WWW.Slgnewshub.com/">SLG patch Notes</a> in turn, letting the desperation of the campaign amplify the story ramificati<br><br> <br>The Mutons are some of the most difficult enemies to defeat in every XCom game. Muton Elites are enhanced to make them even more formidable. They have some of the heaviest armor in the game, and a very high health rating. Muton Elites are armed with heavy plasma cannons; which can kill even a heavily armored soldier with one shot. Elites are also armed with explosive grenades which can negate the cover the player’s soldiers are using. They also have a suppression ability which can gives them an attack of opportunity during the player’s turn. Sometimes it seems like Muton Elites are invulnerable; which not only affects the morale of the player’s soldiers, but the morale of the pla<br>
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