by on September 27, 2025
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<br>While attending the Game Developers Conference 2024, Screen Rant was able to participate in a hands-on demonstration of a newer build of Wuthering Waves . Following a brief demonstration of mechanics from a member of the Kuro Games team, we were able to play through a brief combat section against a boss, an open-world puzzle, and some exploration of one of the game's settlements. Make no mistake: this game is unabashedly attempting to capitalize on the space Genshin Impact carved out for the genre years ago. But it does it well enough that it feels like it has its own identity, <br><br> <br>That's an encouraging sign for a fledgling live service game that has to compete for time with well-established titles in the same space. I'm optimistic Wuthering Waves can entice players early - there's enough variation in its game world, its compelling combat systems, and it's another open-world ARPG with an exciting hook - but launch will certainly be a make-or-break time for the game. **Overall, the hands-on experience with the <a href="http://alt1.toolbarqueries.Google.com.ni/url?q=http://www.annunciogratis.net/author/cherielands">Slg game updates</a> definitely cements the fact that Wuthering Waves is a game to watch and an exciting design within the action RPG gacha ecosystem<br><br> <br>If you head over to the character screen and select the fourth option on the left side of the current resonator that you're using , you'll be able to see all their active and passive skills . This area has extensive details about each ability you can use during combat, and it's essential to read them if you want to succ<br><br> <br>While the environment and scenery are visually fairly indistinct from what we saw, they were interesting enough, with materials to gather, enemies to defeat, and puzzles to solve. We played through a brief logic puzzle that was just above the boss fight demo, and it was a Tetris block-style conundrum that was a fun distraction. Obviously, one puzzle isn't enough to judge an entire game's worth of open world content so it's mostly speculation at this point, but based on other closed beta impressions/streams it **looks like the world of Wuthering Waves will have more than enough on offer to keep people interested in its early days <br><br> <br>Combat also feels snappy and responsive in Wuthering Waves , with well-made character movement a crucial element of the flow of battle. Dodges felt especially pinpoint and rewarding, and combat also features a parry system where a unit can time their attack to respond to an enemy's vulnerability indicator during their own lunge - doing so results in damage and a stagger that can set up the next chain of a combo. The hands-on was a little too short to really go in-depth on these systems so it's difficult to ascertain exactly how the interplay between dodging, parrying, and swapping units really flows, but what was on display felt intuitive and <br><br> <br>The game features a dodge and parry-based combat, allowing your characters and the entire team to get various buffs if you use them correctly. However, you also have to keep some other mechanics in your m<br><br> <br>Wuthering Waves has quite a large sum of total Astirite you can get even at launch, and a significant amount are locked behind open-world exploration . As you go through different areas, you'll find various chests either guarded by enemies or requiring you to solve a puzzle if you want to get t<br><br> <br>Even during the brief hands-on - and during conversation with the Kuro Games representative present during the hands-on - it became clear that Wuthering Waves has big plans for launch. There's a wide array of content immediately available, and when I asked about post-launch plans, there wasn't a concrete answer but an obvious indication it's something that's already a consideration. There's also the fact that the team has been so readily willing to listen to player feedback. A lot of the improved elements present in this hands-on and the second closed beta are a direct result of players' complaints from the first round of testing, with some pretty drastic redesigns already made in respo<br><br> <br>This prevents you from smashing all your ability buttons as soon as they're ready and actually forces you to pay attention to the enemy's movement . You might get past early-game combat without too much thinking, but it'll be a detriment to not learn to take it slow during the late g<br><br> <br>It's important to claim these chests whenever you can since you can commonly get at least ten Astirite from each one . In the early game, you can find these chests by using the Sensor, but you can get better tools for exploration as you get more rewa<br><br> <br>The last thing you'd want is being stuck in an attack animation as the boss in front unleashes a one-shot attack. To prevent this from happening, it's highly recommended to head over to your character tab and read all five main abilities of the resonator that you're using . These include their basic attacks, heavy attacks, mid-air attacks, skill, Forte Circuit, Resonance Liberation, Intro skill, and Outro sk<br><br> <br>Huanglong Lost History (Lighthouse Locations) Perspective Bender Domain Guide Backflip Challenge Hero of the Leap Secret Investigation How to Find the Guide Crystals When The Moonlight Shines In The Forest A Free Meal? Quest (Part 1 & 2) Journal of Jinzhou & Quest of Wits Save the World? Save the<br>
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