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on September 26, 2025
<br>The game features a dodge and parry-based combat, allowing your characters and the entire team to get various buffs if you use them correctly. However, you also have to keep some other mechanics in your m<br><br> <br>Boss design also feels like it will be a rewarding element of Wuthering Waves . We got to try a few different difficulty levels and while the first one was fairly easy, only requiring a few well-timed dodges to set up brutally efficient combos, the very next difficulty element resulted in a team wipe after an ill-timed party member swap. It's refreshing to have combat in this genre that feels sufficiently challenging without being completely over-the-top , and early impressions make it feel like Kuro Games has managed to strike that elusive bala<br><br> <br>Even during the brief hands-on - and during conversation with the Kuro Games representative present during the hands-on - it became clear that Wuthering Waves has big plans for launch. There's a wide array of content immediately available, and when I asked about post-launch plans, there wasn't a concrete answer but an obvious indication it's something that's already a consideration. There's also the fact that the team has been so readily willing to listen to player feedback. A lot of the improved elements present in this hands-on and the second closed beta are a direct result of players' complaints from the first round of testing, with some pretty drastic redesigns already made in respo<br><br> <br>Unknown Masters Journal Hidden Quest The Fabled Magnetic Cube Mechanics Quest (Part 1, 2 & 3) Tales of the Past and Present No Response Tonight Quest A True Arena Champion Quest Clang Bang Echo Challenge Solutions How To Break The Seal At Loong's C<br><br> <br>Data Bank Level holds the key to unlocking the full potential of Echo drops, essential for progression and character development. Considering that this doesn't require sources like Waveplates for the time being, especially for most overworld Echo's, players should try to track down and collect every Echo in various rarities as much as possible while exploring the world of Wuthering Waves. With a higher Data Bank Level, players will be able to achieve higher rarity and frequency of Echo drops, making their characters even stronger. This also goes hand in hand with not wasting too much resources in Echo levelling early on, as players are recommended to keep these resoueces for higher rarity echo's with suitable sonatas and st<br><br> <br>Given that 5-star characters in standard permanent banners typically do not remain dominant in the meta for long, as seen in other similar games like Genshin Impact , rerolling is generally not worth it for most players in the long run. There is also no guarentee that players will be lucky with their pulls for their most desired characters in the upcoming patches, considering the low early pity rates. Nevertheless, if players are keen on obtaining Jiyan, the first limited banner character, within 10-20 pulls, rerolling might be worth considering. It is also worth noting that, it is not worth rerolling for weap<br><br> <br>Collecting different Echo and using them on the battlefield is arguably one of the most fun mechanics in Wuthering Waves. Some of these Echoes can take your character's place while others can act separately . However, each character can only use one Echo ability, which belongs to the topmost one you place on t<br><br> <br>Combat also feels snappy and responsive in Wuthering Waves , with well-made character movement a crucial element of the flow of battle. Dodges felt especially pinpoint and rewarding, and combat also features a parry system where a unit can time their attack to respond to an enemy's vulnerability indicator during their own lunge - doing so results in damage and a stagger that can set up the next chain of a combo. The hands-on was a little too short to really go in-depth on these systems so it's difficult to ascertain exactly how the interplay between dodging, parrying, and swapping units really flows, but what was on display felt intuitive and <br> <br>While the environment and scenery are visually fairly indistinct from what we saw, they were interesting enough, with materials to gather, enemies to defeat, and puzzles to solve. We played through a brief logic puzzle that was just above the boss fight demo, and it was a Tetris block-style conundrum that was a fun distraction. Obviously, one puzzle isn't enough to judge an entire game's worth of open world content so it's mostly speculation at this point, but based on other closed beta impressions/streams it **looks like the world of Wuthering Waves will have more than enough on offer to keep people interested in its early days <br><br> <br>The last innovation in combat is Wuthering Waves ' echo system, which is sort of a blend between traditional equipment-based abilities and a creature collecting <a href="http://Es.Tfd.com/_/cite.aspx?url=http%3A%2F%2FUnpop.net%2Fblog%2Fmember.asp%3Faction%3Dview%26memName%3DToney8995641107260&word=sanco&sources=Larousse_GDLE">SLG game Missions</a>. Players can collect the Echoes of enemies they defeat in the game and then equip them to a character (one per unit), which in turn provides stat bonuses and the ability to transform into that echo during a battle to briefly call upon their abilities. We defeated a boss, equipped their Echo, and then used it in the next battle to great effect; it was also pretty cool to occupy the body of an enemy that was fun to fight just minutes bef<br>
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