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on September 22, 2025
<img src="https://c0.wallpaperflare.com/preview/103/604/1014/mask-masquerade-carnival-disguise.jpg" style="max-width:440px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" /><br>Here's a list of all the Conjuration Spells in Baldur's Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information. <br>
<br>Icon <br><img src="https://c1.wallpaperflare.com/preview/968/529/213/dice-game-role-playing-game.jpg" style="max-width:420px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" />
<br>| <br>
<br>Name <br>
<br>| <br>
<br>Description <br>
<br>| <br>
<br>Damage <br>
<br>---|---|---|--- <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-death-burst-icon.png" alt="" /><br>
<br>| <br>
<br>Death Burst <br>
<br>| <br>
<br>Explode in a burst of ice that damages all nearby creatures. <br>
<br>| <br>
<br>4d6 Cold <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-natures-step-icon.png" alt="" /><br>
<br>| <br>
<br>Nature's Step <br>
<br>| <br>
<br>Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-acid-splash-icon.png" alt="" /><br>
<br>| <br>
<br>Acid Splash <br>
<br>| <br>
<br>Hurl a bubble of acid that hurts to each creature it hits. <br>
<br>| <br>
<br>1d6 Acid <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-mage-hand-icon.png" alt="" /><br>
<br>| <br>
<br>Mage Hand <br>
<br>| <br>
<br>Create a spectral hand that can manipulate and interact with objects. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-poison-spray-icon.png" alt="" /><br>
<br>| <br>
<br>Poison Spray <br>
<br>| <br>
<br>Project a puff of noxious gas. <br>
<br>| <br>
<br>1d12 Poison <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-produce-flame-icon.png" alt="" /><br>
<br>| <br>
<br>Produce Flame <br>
<br>| <br>
<br>Inflicts Produce Flame. A flickering flame appears in your hand. It sheds bright light in a 3m radius and deals 1d8 Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-arms-of-hadar-icon.png" alt="" /><br>
<br>| <br>
<br>Arms of Hadar <br>
<br>| <br>
<br>Call forth tendrils of dark energy that prevent targets from taking reactions. <br>
<br>| <br>
<br>2d6 Necrotic <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-ensnaring-strike-icon.png" alt="" /><br>
<br>| <br>
<br>Ensnaring Strike <br>
<br>| <br>
<br>Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines. <br>
<br>| <br>
<br>1d6 Piercing <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-ensnaring-strike-melee-icon.png" alt="" /><br>
<br>| <br>
<br>Ensnaring Strike (Melee) <br>
<br>| <br>
<br>Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines. <br>
<br>| <br>
<br>1d6 Piercing <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-ensnaring-strike-ranged-icon.png" alt="" /><br>
<br>| <br>
<br>Ensnaring Strike (Ranged) <br>
<br>| <br>
<br>Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines. <br>
<br>| <br>
<br>1d6 Piercing <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-entangle-icon.png" alt="" /><br>
<br>| <br>
<br>Entangle <br>
<br>| <br>
<br>Vines sprout from the ground, slowing creatures within and possibly Entangling them. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-find-familiar-icon.png" alt="" /><br>
<br>| <br>
<br>Find Familiar <br>
<br>| <br>
<br>Gain the service of a familiar, a fey spirit that takes an animal from of your choose. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-fog-cloud-icon.png" alt="" /><br>
<br>| <br>
<br>Fog Cloud <br>
<br>| <br>
<br>Create a cloud of dense fog that Heavily Obscures and Blinds creatures within. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-grease-icon.png" alt="" /><br>
<br>| <br>
<br>Grease <br>
<br>| <br>
<br>Cover the ground in grease, slowing creatures within and possibly making them fall Prone. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-hail-of-thorns-icon.png" alt="" /><br>
<br>| <br>
<br>Hail of Thorns <br>
<br>| <br>
<br>Shoot a volley of exploding thorns. The thorns deal Weapon Damage Slashing Damage to the target and shatter, dealing an additional 1d10Piercing Damage to the target and surrounding creatures. <br>
<br>| <br>
<br>1d10 Piercing <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-cloud-of-daggers-icon.png" alt="" /><br>
<br>| <br>
<br>Cloud of Daggers <br>
<br>| <br>
<br>Conjure a cloud of spinning daggers that lasts for 10 turns. Anyone inside the whirlwind takes 4d4 Slashing damage each turn. <br>
<br>| <br>
<br>4d4 Slashing <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-flaming-sphere-icon.png" alt="" /><br>
<br>| <br>
<br>Flaming Sphere <br>
<br>| <br>
<br>Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage. <br>
<br>| <br>
<br>2d6 Fire <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2024/02/bg3-misty-step.png" alt="" /><br>
<br>| <br>
<br>Misty Step <br>
<br>| <br>
<br>Surrounded by silver mist, you teleport to an unoccupied space you can see. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2024/02/bg3-web.webp" alt="" /><br>
<br>| <br>
<br>Web <br>
<br>| <br>
<br>Cover an area in thick, flammable webbing that can Enweb creatures within. An ally can use its Help action to try and tear away the webs. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-call-lightning-icon.png" alt="" /><br>
<br>| <br>
<br>Call Lightning <br>
<br>| <br>
<br>Call down lightning to hit all targets within range. Each turn, can call down lightning again without expending a spell slot. <br>
<br>| <br>
<br>3d10 Lightning <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-hunger-of-hadar-icon.png" alt="" /><br>
<br>| <br>
<br>Hunger of Hadar <br>
<br>| <br>
<br>Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded. <br>
<br>| <br>
<br>2d6 Cold <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-hypnotic-pattern-icon.png" alt="" /><br>
<br>| <br>
<br>Hypnotic Pattern <br>
<br>| <br>
<br>Create a twisting pattern of colours that Hypnotises all creatures within area that can see the pattern. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-sleet-storm-icon.png" alt="" /><br>
<br>| <br>
<br>Sleet Storm <br>
<br>| <br>
<br>Call forth a storm of sleet that douses fires, creates an ice surface, and disrupts the concentration of spellcasters. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-spirit-guardians-icon.png" alt="" /><br>
<br>| <br>
<br>Spirit Guardians <br>
<br>| <br>
<br>Call forth spirits to protect the area around you. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their Movement Speed is halved. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-stinking-cloud-icon.png" alt="" /><br>
<br>| <br>
<br>Stinking Cloud <br>
<br>| <br>
<br>Create a cloud of gas so nauseating it prevents creatures from taking Actions, if they fail a Constitution Saving Throw. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-conjure-minor-elemental-icon.png" alt="" /><br>
<br>| <br>
<br>Conjure Minor Elemental <br>
<br>| <br>
<br>Conjure a minor elemental to fight alongside you. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-conjure-minor-elemental-azer-icon.png" alt="" /><br>
<br>| <br>
<br>Conjure Minor Elemental: Azer <br>
<br>| <br>
<br>Conjure an azer from the Plane of Fire. It deals both Bludgeoning and Fire damage with its warhammer and can Overheat. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-conjure-minor-elemental-ice-mephits-icon.png" alt="" /><br>
<br>| <br>
<br>Conjure Minor Elemental: Ice Mephits <br>
<br>| <br>
<br>Conjure two ice mephits from the Elemental Chaos. They can Hurl and Exhale ice, and Explode when they die. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2024/03/bg3-conjure-minor-elemental-mud-mephits-icon.png" alt="" /><br>
<br>| <br>
<br>Conjure Minor Elemental: Mud Mephits <br>
<br>| <br>
<br>Conjure two mud mephits from the Elemental Chaos. They can Breathe Mud and Explode when they die. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2024/03/bg3-conjure-woodland-being-icon.png" alt="" /><br>
<br>| <br>
<br>Conjure Woodland Being <br>
<br>| <br>
<br>Conjure a dryad to fight alongside you. She can use Nature's Step, Entangle enemies, and Summon a wood woad. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-dimension-door-icon.png" alt="" /><br>
<br>| <br>
<br>Dimension Door <br>
<br>| <br>
<br>Teleport yourself and up to 1 adjacent ally to a place you can see. The ally cannot be larger than medium. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-evards-black-tentacles-icon.png" alt="" /><br>
<br>| <br>
<br>Evard's Black Tentacles <br>
<br>| <br>
<br>Tentacles sprout from the ground, turning the area into Difficult Terrain, attacking and Smothering creatures within. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-grasping-vine-icon.png" alt="" /><br>
<br>| <br>
<br>Grasping Vine <br>
<br>| <br>
<br>Summon a giant vine capable of dragging creatures toward itself. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-guardian-of-faith-icon.png" alt="" /><br>
<br>| <br>
<br>Guardian of Faith <br>
<br>| <br>
<br>Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of hit points. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-cloudkill-icon.png" alt="" /><br>
<br>| <br>
<br>Cloudkill <br>
<br>| <br>
<br>Craft a large cloud that inflicts 5~40 Poison damage per turn. You can reposition the cloud every turn. The cloud Heavily Obscures everything within it. <br>
<br>| <br>
<br>5d8 Poison <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-conjure-elemental-icon.png" alt="" /><br>
<br>| <br>
<br>Conjure Elemental <br>
<br>| <br>
<br>Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-insect-plague-icon.png" alt="" /><br>
<br>| <br>
<br>Insect Plague <br>
<br>| <br>
<br>Locusts attack everyone within range, make the area Difficult Terrain, and impose Disadvantage on Perception Checks. <br>
<br>| <br>
<br>4d10 Piercing <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-arcane-gate-icon.png" alt="" /><br>
<br>| <br>
<br>Arcane Gate <br>
<br>| <br>
<br>Create two linked teleportation portals. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2024/03/bg3-conjure-elemental-air-elemental-icon.png" alt="" /><br>
<br>| <br>
<br>Conjure Elemental: Air Elemental <br>
<br>| <br>
<br>The air elemental can use Primordial Gales, Gushing Air, and <a href="https://www.baldursgateguide.com/">www.Baldursgateguide.Com</a> can Shock your foes. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-conjure-elemental-air-myrmidon-icon.png" alt="" /><br>
<br>| <br>
<br>Conjure Elemental: Air Myrmidon <br>
<br>| <br>
<br>The myrmidon can cast Invisibility, Electrified Flail, and Raging Vortex. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2024/03/bg3-conjure-elemental-earth-elemental-icon.png" alt="" /><br>
<br>| <br>
<br>Conjure Elemental: Earth Elemental <br>
<br>| <br>
<br>The earth elemental can use Seismic Strike, Soil-Clogged Slam, and can create sludgy mud surfaces while walloping your foes. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2024/03/bg3-conjure-elemental-earth-myrmidon-icon.png" alt="" /><br>
<br>| <br>
<br>Conjure Elemental: Earth Myrmidon <br>
<br>| <br>
<br>The myrmidon can cast Muck to Metal, Sludgy Sling, and Burrow. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2024/03/bg3-conjure-elemental-fire-elemental-icon.png" alt="" /><br>
<br>| <br>
<br>Conjure Elemental: Fire Elemental <br>
<br>| <br>
<br>The fire elemental can use Smouldering Touch, Erupting Cinder, and can make your foes Burn. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-conjure-elemental-fire-myrmidon-icon.png" alt="" /><br>
<br>| <br>
<br>Conjure Elemental: Fire Myrmidon <br>
<br>| <br>
<br>The myrmidon can cast Scorching Strike, Myrmidon's lmmolation, and Cinderous Swipe. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2024/03/bg3-conjure-elemental-water-elemental-icon.png" alt="" /><br>
<br>| <br>
<br>Conjure Elemental: Water Elemental <br>
<br>| <br>
<br>The water elemental can use Winter's Breath, Slam, and can mete out cold punishment upon foes with its fists. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2024/03/bg3-conjure-elemental-water-myrmidon-icon.png" alt="" /><br>
<br>| <br>
<br>Conjure Elemental: Water Myrmidon <br>
<br>| <br>
<br>The myrmidon can cast Hiemal Strike, Healing Vapours, and Explosive Icicle. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-heroes-feast-icon.png" alt="" /><br>
<br>| <br>
<br>Heroes' Feast <br>
<br>| <br>
<br>You and everyone around can't be poisoned, diseased, or frightened. Your HP increases, and you make Wisdom Saves with Advantage. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-planar-ally-icon.png" alt="" /><br>
<br>| <br>
<br>Planar Ally <br>
<br>| <br>
<br>Beseech one of these otherworldly entities for aid. <br>
<br>| <br>
<br><img src="https://static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2023/12/bg3-wall-of-thorns-icon.png" alt="" /><br>
<br>| <br>
<br>Wall of Thorns <br>
<br>| <br>
<br>Create a wall of pliable, twisted thorns surrounded by Entangling vines. Creatures can move through the wall, but they take 7~56 Piercing damage per turn, and their movement speed is quartered. <br>
<br>| <br>
<br>7d8 Piercing <br>
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