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on September 16, 2025
Chain reactions: they're absolutely everywhere, from mediocre mid-90s action flicks, to upbeat Diana Ross pop hits, these cascading dominoes of destruction even make their way into the occasional video game-or-three. The latest title to take advantage of this gunpowder-trail plaything is none other than resident fire-starter **Grand Theft Auto V
Going by the YouTube handle 'Fysho,' one inventive gamer has taken advantage of GTA V 's seemingly unlimited spawn code cap (predecessor GTA IV only permitted one vehicle cheat at a time) to create a series of explosive chained blasts. Utilizing the game's single-player-only cheat codes — available in full below — Fysho was able to pile over one hundred vehicles atop famous landmarks like Mt. Chiliad, as well as various crowded intersections, before sparking a continuous rolling explos
At the Sega booth during E3 2013, we had a chance to get hands-on with Total War: ROME II . Just before the big event, the above cinematic teaser trailer was released focusing on the story of Cleopa
Is this the wildest GTA 5 video yet? What amazing feats of destruction will Grand Theft Auto Online players accomplish? Let us know in the comments below, and be sure to check out Game Rant's rundown of all of the latest GTA 5 news, right h
Released just over three weeks ago, the amazingly successful sandbox title may have already taken to the net, by way of stuttering multiplayer contingent GTA Online , but some eager anarchists appear keen to prove that there's plenty left to enjoy (and eviscerate) on the singleplayer side of thi
Our readers are as knowledgeable and opinionated as our own writers, so here is the place for all of you to discuss these stories as well as any others that may have piqued your interest throughout the w
A lot of film enthusiasts are pummeling the upcoming Battleship movie for being an unabashed rip-off of Transformers . Honestly, I don’t mind. The movie seems purely designed to make money and never would have happened had it stuck to the actual board game roots. (You’d be hard pressed to make a Monopoly movie too these days without a sequoia in Marvin Gardens breeding a zombie infection.) Rather, it’s Activision and Hasbro’s announcement of an FPS/strategy hybrid based off the film that has me running for the lifebo
For my money I hope that Grand Theft Auto V delivers a new character in a familiar setting because that’s what Rockstar does so well: introduce gamers to a fully fleshed out world and let them experience it through the eyes of a new and interesting character. Yes, getting to catch up with any of the characters from GTA ’s past seems like fun, but it would pale in comparison to meeting someone
While the time-intensive task does result in some pretty spectacular vehicular carnage, Fysho's exploits are merely the tip of the iceberg where cheats-empowered destruction is concerned. Imagine the same video with moon-bounce gravity, or as part of a crude Rube Goldberg machine (where one element serves only to operate the next). How about a flaming Ken Masters-style punch to kick off the fiery cy
As a video <a href="https://seooptimizationdirectory.com/GTA-V-Fans-Hub_469638.html">SLG game DLC</a> (not a movie), Hasbro has an extraordinary opportunity to recreate a faithful strategy adaptation of the board game that occupied many of our childhoods. Instead, they seem to think that the FPS market needs more saturating, and that a compartmentalized (read: gimmicky) ship component will tide fans over. Hopefully they just gave off the wrong first impression, but I can see Battleship chalking up a lot of white pegs when it releases in
And that concludes this week's Game Ranter Banter As always, let us know what you think of this week's news in the comments, or on Twitter @ GameRant and Facebook.com/GameRant and if you have specific topics you'd like any of the team to cover, don't hesitate to
A week before E3, and more than halfway through its Kickstarter campaign to raise $1.35 million, Paul Caporicci, CEO and founder of Precursor Games, canceled the Kickstarter - which hadn't even crossed the 10% mark - and posted a message starting they're postponing the Kickstarter and will relaunch later with "new developments." We don't know the real reason behind the change, but part of the reasons was that they likely weren't going to meet the funding goal and wouldn't have raised any money this way. Part of the issue is the involvement of Denis Dyack and the resulting confusion of the studio's relationship to Silicon Knights, and the lack of clarity surrounding what the game would offer. It's going to relaunch with s lower funding goal at some point, but we don't know w
That means a subscription is no longer required to adventure through the vast world of Telara and battle the forces of the planes. From now on, you can log in to your RIFT account any time and play with no level or content restricti
<img src="https://www.istockphoto.com/photos/class=" style="max-width:410px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" />Combat itself has been overhauled in GTAV. Instead of blindly cycling through weapons, there’s now a weapons wheel that is brought up by holding the left bumper, allowing available weapons to be seen and selected easier. Additionally, getting busted or killed no longer forfeits your weapons, which makes spending money on weapons upgrades much more realistic. Actual combat is more customizable, <a href="http://unpop.net/blog/member.asp?action=view&memName=Antje878772823742">http://Unpop.net/</a> allowing players to choose how much they want to be assisted with automatic locking. By default, it’s a bit of a mix between free-aim and full-lock, with targets in clear view automatically locked on and those hidden or at weird angles left to free-aiming. The cover system has also been improved, allowing smoother transitions. On the driving side of things, vehicle handling has been updated, with vechicles feeling better than ever before. While this is still the sort of game that lets you bounce around after landing a jump, handling feels more realistic and tailored to specific vehicles, instead of cars simply being "fast" or "slow." Even supercars feel distinct from one another. Realism has also been visually improved, with cars mirroring their real-life counterparts like never before. It’s clear what’s a Mustang or what’s an Audi and even though the brands can’t be used, it's better than simply looking for a "fast" car.
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