by on October 11, 2025
This one isn't really a side mission but more of an easter egg. However, it provides a prequel to the "I Know You" side mission from the original Red Dead Redemption . In Lemoyne, Arthur Morgan can find a cabin with an unfinished painting of "the Strange Man" from the "I Know You" quest, and there are notes referring to Herbert Moon (the shop owner from Armadillo) and the cholera outbreak that has wracked Armadillo and all of New Austin. From a game set just after World War II to a franchise set...
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by on October 10, 2025
The cities in Red Dead Redemption 2 may be fictional, but the details of the time period have been captured pretty well . Everything from the diseases and short lifespans of the time to the minute details of the wildlife has been captured in great and painstaking detThis mission finds Arthur Morgan helping a Dr. Frankenstein-like mad scientist build a robot. It starts with Arthur helping a man named Marko Dragic show off his remote-controlled boat by using it to destroy targets on a pond. Arthur...
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by on October 10, 2025
This mission finds Arthur Morgan helping a Dr. Frankenstein-like mad scientist build a robot. It starts with Arthur helping a man named Marko Dragic show off his remote-controlled boat by using it to destroy targets on a pond. Arthur later finds Dragic's laboratory and helps him use lightning rods to inject life into a robotic automaton he's built. Ultimately, Dragic's experiments succeed, but the robot kills Dragic and escapes to the Grizzlies mountain range. John, however, is much more effecti...
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by on September 19, 2025
Should you blow up that town with a nuke? Should you tie that guy to the train tracks? Should you kill that chicken? Gamers face difficult choices like this often. It's fun to do evil things in video games but they will have dire consequences. These consequences can range from getting a bounty on your head, the dissatisfaction of a faction or the feeling of guilt. Morality systems let players choose to be evil, good or neutral and it's fun to experiment with each. A good morality system shou...
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