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Mass Cleanse Wounds - Heal the player character and allies within a radius, creating puddles of water beneath them. Also removes Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation, and Acid status effe When used properly, or with Talents such as Far Out Man, this Talent can provided spellcasters with maximum support potential. More daring players can add this Talent to their mobile Rogues, which lets them swoop in for the kill in just a single t Specializing in Geomanc...
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Thunder rune weapons have an increase in Air damage, based on the initial weapon damage. You can either deal lots of damage by putting it on an Air staff or spread it to two different weapons. A full set of Mystical Thunder runes seem to favor a dual dagger rogue who is very evasive and uses some Aerotheurge magic. Consider picking up stealthy skills like Cloak and Dagger, Chloroform, Favourable Wind, Uncanny Evasion, and Blessed Smoke Cl Original Sin 2 introduces extremely flexible and dynamic ...
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For your first three skills consider Battle Stomp for area damage (it will deal elemental damage if you wield a staff, but will not Knock Down if the target has Physical armor). Take two of the three: Ignition to light enemies aflame, Searing Daggers to create Fire surfaces, and Haste to improve your AP regeneration. You will also have All In if you wield a two-handed weapon, or Staff of Magus ranged attack with an elemental staff. For the first Talent, Torturer will let you inflict Burn status ...
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The Shadowblade is one of many pre-made classes in _Divinity: Original Sin II _ , but what should players invest in while playing this class? The Shadowblade is an off-shoot of the rogue class, which is more based in magic. Using stealth and magic, this class can make both a great melee or a ranged figh Peace of Mind - Target gains the Clear-Minded status effect which increases Strength, Finesse, Intelligence, and Wits for three rounds. It also removes the Blinded, Terrified, Charmed, Taunted, S...
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The go-to weapon for the rogues is the dagger. The exceptional mobility provided by the class makes them uniquely suited to maneuvering around enemies to get the big pop of extra damage from a backstab. Simply move into the radius behind the chosen enemy (depicted as a triangular field with a dagger icon) and attack as typical. It is important to note that not all abilities benefit from the backstab position - check to make sure that the chosen attack makes use of the boost to ensure that AP and...
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Runes grant different benefits depending on what item they are slotted into a weapon, armor, or amulet. Because some of these boosts are passive, weapon runes can still be handy on a magic caster that rarely swings their weapon; they may even consider dual-wielding two wands instead of a shield. Runes can also be removed and replaced without any loss or dam These extra potent talents are useful for making your party more dynamic. It is great when encountering tough battles or when exploring the ...
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Epidemic of Fire (3 Pyrokinetic): a flame jets between up to five targets for massive Fire damage, and creates Cursed Fire surfaces. Mainly reserve this when Master of Sparks in on cooldown, or you need a ranged att Out of the three, summoning is more useful for a player who wants more distance between them and the enemy. The huntsman skill line is useful for players who only want to use select scoundrel abilities so they can keep a bow equipped instead of dual-wielding daggers. Polymorph is les...
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When wielding a shield, you will make a melee counter-attack. But this only occurs once per turn. Obliviously, this is a fantastic skill for an up close Strength weapon-and-shield fighter. Dagger and shield rogues have the option of taking it, but it is unlikely to score any backstabs as your attacker will probably be facing towards you. Gladiator is even more helpful if you are able to trigger a secondary effect, such as Necromancer life steal or debuffs from your wea Attributes and combat abil...
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