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Choosing to be good or evil was usually straightforward. Several of the main quests had an optional way to end them depending on the outcome, typically spare the foe for good points and kill them for evil. There were a couple quests where there were two available quests but they were the same event, the choice was just to determine what side the player was on which actually was a cool way of making it feel like you were choosing a side. A more fun way to rack up the evil points was to just go on...
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These are the video games that we would most like to see on film, but are there any that you think deserved to be on the list? Let us know in our comment section and don't forget to subscribe to our channel for more videos like this
While Molyneux’s inventive mindset gave rise to the "god game" genre (a genre loved by many a PC gamer), he’s also earned himself a number of negative connotations with how he promotes his games. It’s become a running joke that Molyneux tends to hype up any proje...
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Anyone who's played Fable knows that it fell short of these amazing claims and there's a good chance they felt disappointed when they saw it failed to live up to everything it was supposed to be if they pre-ordered. This is unfortunate, because once we get past Molyneux's grandiose claims for what Fable will be and just accept it for what it actually is, Fable turned out to be a rather impressive final product. Raising children wasn't an option in the first Fable and sadly neither was killing th...
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Peter Molyneux’s role in the gaming industry has been one of the longest in the industry’s history, with his first game, The Entrepreneur , being released in 1984. The Entrepreneur , despite Molyneux’s enthusiasm toward it, was a mass commercial failure, said to have sold only two copies (one of which rumored to be from his own mother). After the game’s brutal release, Molyneux left the industry for the next three years, until he teamed up with Les Edgar to begin the game development company Bul...
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Given the current Hollywood craze for comic book movies, now is the perfect time for a movie version of inFAMOUS . This open world game casts players as Cole McGrath, a bike courier who gains electricity-based superpowers when he's caught at the center of a devastating explosion. After the smoke clears, Cole is faced with the choice to either become a superhero and save the citizens of Empire City, or use his powers to become a supervillain and make people fear and despise him. No matter which p...
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There were many secrets to discover in Albion, classdirectory.Org which was necessary to pad out the game. The main story campaign was short by RPG standards, so having optional side quests and secrets added value to the title. Demon doors would have treasures such as legendary weapons if you could solve the riddle to open them and there were many silver keys scattered across the land they were needed to open silver treasure boxes. They may have have fixed this in the subsequent reissues of Fab...
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There were many secrets to discover in Albion, which was necessary to pad out the game. The main story campaign was short by RPG standards, so having optional side quests and secrets added value to the title. Demon doors would have treasures such as legendary weapons if you could solve the riddle to open them and there were many silver keys scattered across the land they were needed to open silver treasure boxes. They may have have fixed this in the subsequent reissues of Fable, but in the origi...
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And really, Peter Molyneux, for all his broken promises and enormous aspirations, is an innovator. He’s proven his enchantment with taking well-tread ideas and making them into something unexpected. Populous remains one of the most important games of all time, and that couldn’t have happened without some desire to step beyond the established setting. Fable to a lesser extent and certainly with the Milo demo, Peter Molyneux hasn’t made anything flat-out terrible in decades. But his tendency to ge...
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With a sprawling, graphically intense world part of a near fifteen-hour campaign, Fable: The Journey breaks any conceptions of what a Kinect title can be. It’s not demo material or a novelty release, but an uncompromising Adventure game Tips game that weaves an engrossing story while utilizing the full potential of motion control. It doesn’t always work flawlessly, but the sheer ambition alone makes it a must-own for Fable and Kinect fans alike.
The Journey takes place fifty years after the e...
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The combat mechanics played a big part in creating an enjoyable game, but a lot of the fun came from just exploring the world and seeing what sort of trouble one could get into. The goal of the hero was to gain fame, which was measured by their renown which was acquired by completing quests and the reaction of the NPCs was determined by the character's alignment, which was also influenced by their actions. Good characters would seem to develop a bright aura around them and a halo, while evil cha...
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The Journey takes place fifty years after the events of Fable III. Players take on the role of Gabriel, a dweller who is living a happy, but simple life with his tribe in Albion. After a sudden lightning storm, Gabriel is separated from his caravan and forced to find an alternate route to reunite with them. Soon after, our hero is caught up in the attack of an earth-shattering force known as The Corruption. Narrowly escaping the spreading darkness, Gabriel meets the mysterious Theresa. The last ...
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The combat mechanics played a big part in creating an enjoyable game, but a lot of the fun came from just exploring the world and seeing what sort of trouble one could get into. The goal of the hero was to gain fame, which was measured by visit their website renown which was acquired by completing quests and the reaction of the NPCs was determined by the character's alignment, which was also influenced by their actions. Good characters would seem to develop a bright aura around them and a halo, ...
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Fable Anniversary is a port of ten year old game released on eight year old hardware after we’ve witnessed the power of next-gen. Yet even with so much stacked against it, it manages to impress. There’s not much of a "wow-factor" because of its ill-timed release, but with the exception of completely rebuilding the game for Xbox One, there simply isn’t much else that could be done that isn’t accomplished here. Sound, functionality and graphics are all substantially improved and breath new life in...
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Another big improvement is that of the interfaces. The previous ones were rough even in 2004, seeming basic enough to be more at home with PS1-era games. Thankfully, they've been completely overhauled for this release, matching up better with the subsequent Fable games. Navigation-wise, they’re a bit too clumsy. The triggers, shoulders buttons and analog sticks all come into play when scrolling around, resulting in a learning curve that shouldn’t exist for menus. Still, there’s only so much that...
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Sure, you see the hero grow from a child to an adult, but the childhood lasts about five minutes and adolescence no longer than ten. The rest of the game simply sees you controlling your average adult warrior. There are also elements like marriage and family drama that come into play that never realize their full potential. Instead of being an experience where you truly assume the role of another being, it’s built like an average RPG with some nifty life-building elements thrown in. Still, it’s ...
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Colorful characters are encountered along the way that assist in your travels. These characters range from mildly amusing to surprisingly developed. One of the most emotional relationships in the game is with your horse Seren. As she’s with you every step of the way, willing to march into danger at your command, a surprising bond is quickly formed. Camps are periodically reached where, among other things, Seren can be feed, healed and cleaned. Touches like these really go along way to ensure she...
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And really, Peter Molyneux, for all his broken promises and enormous aspirations, is an innovator. He’s proven his enchantment with taking well-tread ideas and making them into something unexpected. Populous remains one of the most important games of all time, and that couldn’t have happened without some desire to step beyond the established setting. Fable to a lesser extent and certainly with the Milo demo, Peter Molyneux hasn’t made anything flat-out terrible in decades. But his tendency to ge...
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These are the video games that we would most like to see on film, but are there any that you think deserved to be on the list? Let us know in our comment section and don't forget to subscribe to our channel for more videos like this There’s something odd about an HD port built for a console which itself has games that are being ported to a superior console. Let’s reflect on Fable Anniversary for a second: it’s a 2014 Xbox 360 remake of an Xbox game from 2004. We’re in an age where people are dem...
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Choosing to be good or evil was usually straightforward. Several of the main quests had an optional way to end them depending on the outcome, typically spare the foe for good points and kill them for evil. There were a couple quests where there were two available quests but they were the same event, the choice was just to determine what side the player was on which actually was a cool way of making it feel like you were choosing a side. A more fun way to rack up the evil points was to just go on...
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Of course, it’s no secret that Fable is a great game, so the most important aspects of this release is if it's aged well (read above) and the quality of the port. Simply put, the result is leaps and bounds above the original. Fidelity, special effects and lighting have all improved and it’s clear to see the differences in almost every area. Upgrades to characters and building exteriors are the most noticeable, with faces seeming more realistic and less pixelated and buildings revealing never-bef...
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Peter Molyneux has created a number of legendary titles since he began making games in the '80s, earning numerous accolades and pioneering one of the most important genres in gaming history. But his ambition has become somewhat infamous over time; he’s always reaching for creative new ways to play and experience games, but almost always misses the target in some way, shape or form. And Molyneux’s eagerness to innovate is no secret (he’s admitted it himself): he’s formed a recurring theme for any...
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The final new feature in Fable Anniversary (besides achievements) is that of SmartGlass, something that is weighing heavier and heavier in overall experience these days. As admitted by Lead Designer Ted Timmins, it was basically implemented here as way to test the technology’s capabilities for future implementations. Thanks to that, there are actually a few interesting features that the app offers. Unsurprisingly, it’s basically an interactive map, but they’ve worked with Prima to also provide t...
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The final new feature in Fable Anniversary (besides achievements) is that of SmartGlass, something that is weighing heavier and heavier in overall experience these days. As admitted by Lead Designer Ted Timmins, it was basically implemented here as way to test the technology’s capabilities for future implementations. Thanks to that, there are actually a few interesting features that the app offers. Unsurprisingly, it’s basically an interactive map, but they’ve worked with Prima to also provide t...
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In fact, it’s such a classic that describing such a widely-known story seems irrelevant until you realize that there are prospective gamers who weren’t even out of diapers when the game was originally released, so here goes: Fable sees you take the role of "The Hero of Oakvale" who begins his quest as an unassuming boy until his village is brought to ruins by invading barbarians. The hero survives and is rescued by an even older hero named Maze. Maze sees great potential in the boy and takes him...
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