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Anyone who's played Fable knows that it fell short of these amazing claims and there's a good chance they felt disappointed when they saw it failed to live up to everything it was supposed to be if they pre-ordered. This is unfortunate, because once we get past Molyneux's grandiose claims for what Fable will be and just accept it for what it actually is, Fable turned out to be a rather impressive final product. Raising children wasn't an option in the first Fable and sadly neither was killing th...
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Whether you like him or not, Peter Molyneux is a man that’s in a perpetual state of dissatisfaction with the status quo of the industry, and that’s really what makes his career so incredibly fascinating. As we mentioned in our previous video, " Movies You Didn't Know Were Shaped By Video Games ", Crank is modelled after the insanity of games like Grand Theft Auto . In turn, Grand Theft Auto was heavily influenced by classic crime movies like Heat , Scarface and Goodfellas . So why not keep the c...
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What better way to reinvent a gaming franchise than taking away the controller? It’s a risky proposition to turn one of the most successful Xbox franchises into a Kinect-only title, but that’s exactly what’s been done with Fable. Instead of producing a family-friendly mini-game based game, however, Lionhead Studios have created a full-blown adventure that manages to rival the main canon in scope. Not only is Fable: The Journey an evolution of the series, but a crucial experiment to see if Kinect...
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Fable Anniversary is a port of ten year old game released on eight year old hardware after we’ve witnessed the power of next-gen. Yet even with so much stacked against it, it manages to impress. There’s not much of a "wow-factor" because of its ill-timed release, but with the exception of completely rebuilding the game for Xbox One, there simply isn’t much else that could be done that isn’t accomplished here. Sound, functionality and graphics are all substantially improved and breath new life in...
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While Molyneux’s inventive mindset gave rise to the "god game" genre (a genre loved by many a PC gamer), he’s also earned himself a number of negative connotations with how he promotes his games. It’s become a running joke that Molyneux tends to hype up any project he invests in to absurdly high levels, only to have the games miss their mark in one way or another. Fable became one of the most noteworthy examples of this "Molyneux Paradigm." During the game’s development, Fable was regarded by Mo...
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What better way to reinvent a gaming franchise than taking away the controller? It’s a risky proposition to turn one of the most successful Xbox franchises into a Kinect-only title, but that’s exactly what’s been done with Fable. Instead of producing a family-friendly mini-game based game, however, Lionhead Studios have created a full-blown Adventure game crafting guide that manages to rival the main canon in scope. Not only is Fable: The Journey an evolution of the series, but a crucial experim...
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The combat mechanics played a big part in creating an enjoyable game, but a lot of the fun came from just exploring the world and seeing what sort of trouble one could get into. The goal of the hero was to gain fame, which was measured by their renown which was acquired by completing quests and the reaction of the NPCs was determined by the character's alignment, which was also influenced by their actions. Good characters would seem to develop a bright aura around them and a halo, while evil cha...
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While Molyneux has certainly made this attitude a recurring (and expected) one, many of the creative ideas from him are the ones that never saw the light of day. Personally, I’m of the small camp who believe the Kinect/Natal demo Milo was an interesting idea that deserved to be investigated upon further ; maybe not with Kinect, but with the idea of simply talking to a person and developing a social relationship with them over time, similar to how you build the foundation of a city into a giant m...
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The combat mechanics played a big part in creating an enjoyable game, but a lot of the fun came from just exploring the world and seeing what sort of trouble one could get into. The goal of the hero was to gain fame, which was measured by their renown which was acquired by completing quests and the reaction of the NPCs was determined by the character's alignment, which was also influenced by their actions. Good characters would seem to develop a bright aura around them and a halo, while evil cha...
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There’s something odd about an HD port built for a console which itself has games that are being ported to a superior console. Let’s reflect on Fable Anniversary for a second: it’s a 2014 Xbox 360 remake of an Xbox game from 2004. We’re in an age where people are demanding for spectacular looking games like Grand Theft Auto V and The Last of Us to be ported to Xbox One and PS4, and this is an Xbox 360 port of an original Xbox game. As such, judging it is fairly hard to do after spending countles...
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These are the video games that we would most like to see on film, but are there any that you think deserved to be on the list? Let us know in our comment section and don't forget to subscribe to our channel for more videos like this In fact, it’s such a classic that describing such a widely-known story seems irrelevant until you realize that there are prospective gamers who weren’t even out of diapers when the game was originally released, so here goes: Fable sees you take the role of "The Hero ...
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What better way to reinvent a gaming franchise than taking away the controller? It’s a risky proposition to turn one of the most successful Xbox franchises into a Kinect-only title, but that’s exactly what’s been done with Fable. Instead of producing a family-friendly mini-game based game, however, Lionhead Studios have created a full-blown Adventure Game News that manages to rival the main canon in scope. Not only is Fable: The Journey an evolution of the series, but a crucial experiment to see...
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Another big improvement is that of the interfaces. The previous ones were rough even in 2004, seeming basic enough to be more at home with PS1-era games. Thankfully, they've been completely overhauled for this release, matching up better with the subsequent Fable games. Navigation-wise, they’re a bit too clumsy. The triggers, shoulders buttons and analog sticks all come into play when scrolling around, resulting in a learning curve that shouldn’t exist for menus. Still, there’s only so much that...
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Fable was one of those titles that caught my attention well before its release in some article in a game magazine back when paper gaming magazines were still in abundant supply. How far exactly before the release is uncertain, but I want to say it was well over a year before Fable's launch, possibly even as far back as 2002 or 2003 when it was still called its working title Project Ego. Open world gameplay has practically become the standard in modern game design, but this was not the case in th...
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The sense of freedom became apparent in the early stages of the game during the tutorial. There was no fighter, mage or rogue class; the player simply trained in archery, melee combat and spellcraft. How these skills developed was based on what approach was used in battle and doing successful combos with any of them would multiply the gained experience. The experience was divided into the three combat categories along with general experience that could be distributed as desired. Personal experie...
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Despite not living up to some of the promises made by Peter Molyneux during its production, Fable is a great RPG and one of the standout Xbox titles. The freedom to play as a virtuous hero or a vile hellion is reason enough to play click through the up coming page this title twice and as short as the main quest is, that isn't nearly as demanding of a request as it would be with some other RPGs. A year later Fable: The Lost Chapters was released which featured an additional chapter with a new are...
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E3 is always one of the most exciting times of the year for gamers, and E3 2017 should be no exception. Kicking off this Saturday, June 10th with EA's press conference, the show will run until June 15th, with plenty of high profile games sure to be given the spotlight over the course of the week.
When E3 2017 begins, there should be no shortage of heavy hitters on display from Sony, Microsoft, Nintendo, and more. While there are sure to be a number of exciting games at the event, though, the...
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Game Rant's Anthony Taormina reviews Fable Heroes
As the third part of Microsoft's Arcade Next XBLA promotion (which has included Bloodforge and Trials Evolution so far) Fable Heroes fits the casual, family-friendly bill. A cooperative button masher that combines elements of Lionhead Studios' wildly popular series and a more traditional board Adventure game news, Fable Heroes is very hard to label - and even harder to explain.
While Fable proper was about taking one's player through a pr...
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While gaming's biggest scares can be found in established horror franchises like Resident Evil and Silent Hill , there are plenty of non-horror games with moments that will send chills down players' spines. Sometimes these games have some horror undertones to begin with, and other times they are games that are actually made with children in mind.
Scary moments in non-horror games can sometimes be even scarier than horror games themselves, as they are often unexpected or stand at odds with th...
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