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on Yesterday, 11:55 am
<br>The undead in particular deal serious melee damage, and walking across certain spots will cause them to teleport in. Worse still are the zombies armed with shotguns, as they fire them rapidly with no need to reload. While they can have their guns knocked out of their hands by being shot, shooting their heads is the only way to kill them. All of this made the 'Mansion' level almost unbearable. For countless players, the amount of cheap jump-scares and sudden ambushes made this level both frightening and frustrating. Playing it on Hard mode is a considerable feat, due to countless zombies abruptly teleporting in with shotguns in-h<br><br> <br>If players have enough acquisitions or schematics at their disposal in the pre-game lobby, elect to take a brain rot or shatter blast ammo mod into the deployment zone. Shatter blast is useful when dealing with shocktroopers and armored grunts , with the blast radius capable of breaking the armor of multiple mercenaries at a time if they are in proximity. Brain rot is incredibly useful when dealing with mercenaries, as turning a zombie to aid in the fight against the Terminus forces can be the damage or distraction players need to easily eliminate all enemies . While there is no way for players to order a zombie to attack the mercenaries explicitly, when fighting the mercenaries defending the extractors, if a straggling zombie wanders over to attack players, if that zombie is turned he will charge the Terminus defense, giving players an opportunity to charge and flank the enemies and gain access to the extrac<br><br> <br>The original TimeSplitters didn’t have much going on in terms of its story. Each of its missions involved rushing into a heavily-defended location, collecting a special item, and rushing back to the collection point while the titular extraterrestrial creatures begin to teleport in and attack. Taking place in the past and futuristic locations, one of the levels is a horror-themed haunted house filled with zombies and mutants. It's just the kind of place that would be filled with shock and horr<br><br> <br>Modern Warfare 3 's new partitioned plating process allows for other partial actions in between loading a second or third plate (such as finishing or starting a reload or taking off a gas mask), meaning players can rapidly reload and replate simultaneously after grabbing a can of Speed Cola. Especially for LMGs, launchers, or any weapon with a heavily extended magazine, speed cola is a must to offset reload times that could be fa<br><br> <br>One of the classic four perks debuting back in Call of Duty: World at War 's Verruckt map, Jugger-Nog is a perk soda that tastes like amaretto eggnog and is known for increasing players' health. Taking its name from the Juggernaut perk in World at War's multiplayer of the same effect, Jugger-Nog is a must-have when traversing to the higher-threat areas of Urziks<br><br> <br>Players can easily find contract phones using the blue indicators marked on the tac-map, similar to finding contract phones in Warzone or DMZ. Each contract has a unique indicator to help players quickly identify and locate preferred or mission-required contracts. Each contract can be identified by the following symb<br><br> <br><img src="https://miro.medium.com/v2/da:true/resize:fit:1200/0*EOjcQ5OeMSBgJvOQ" style="max-width:400px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="Rewinding the Journey: We Are Now Shattered Legion | by SLG-GAMES | Medium" />The JAK Slash Aftermarket is a free reward tied to Week 3 of Modern Warfare 3 and Warzone Season 5. To unlock it, players will need to complete any five of the seven available Week 3 Challenges across Multiplayer, Warzone , and Zombies. To view the challenges for Week 3, players can head over to the Launcher Menu, select Challenges, and then navigate to the Weekly <br><br> <br>While scavenging through Urzikstan in Call of Duty: Modern Warfare 3 Zombies, players will want to complete contracts to earn bonus acquisitions, potential schematics, and earn essence to spend in-<a href="http://Worksale.nnov.org/common/redir.php?https://Asvdele.com/user/EllieRowe235/">SLG Game Units</a> to buy perks and Pack-a-Punch upgrades. One contract players can tackle is the Aether Extractors contract, which will require players to take out three Terminus squads and disable the nearby extractors in the time limit, all while surviving the pursuing ho<br><br> <br>Quick Revive is also a huge help in situations where players get surprised by a surprise zombie or, in the worst cases, a surprise horde. Being able to disengage the mercenaries and quickly heal, dispatch the zombies and heal, then return to the mercenary fight, can be instrumental in completion of this contract. Additionally, the increased regeneration factor can be a literal life-saver when players are locked in place, disabling an extractor. Remember that players can lay down during this process, taking cover from most fire - as long as there is not a mercenary immediately behind the player. If players begin receiving damage while attempting to disable an extractor, laying down and letting Quick Revive work its magic can help players avoid interruptions in progress and having to start the hack from the beginn<br><br> <br>Any offensive armaments like the Mortar Strike can be excellent at quickly removing the Terminus forces around an extractor, just be careful not to get caught in the effect area. Throwable tactical and lethal equipment are also effective in this regard - when choosing between Epic tactical gear options, the Cymbal Monkeys or the Kazimir Device , the latter will pull the mercenaries into the blackhole effect , similar to zombies, making it more effective when dispatching a large group of Terminus goons . While the Cymbal Monkey does have an effective blast radius, the Mercenaries do not fall prey to the upbeat tune and will not gather around the explosion the way zombies would. Claymores and proximity mines can be useful at deterring recon assailants , but be cautious of proximity mine placement not to accidentally catch yourself in the blast if triggered by a mercenary. Thermite is also highly effective against groups and heavily armored troops like the shocktroop<br>
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