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<br>Additionally, players will also gain the ability to unleash a small nuclear blast on zombies by flopping on the ground. The original golden feature of the perk is back - and the distance players fall after sprinting and diving to flop on the ground will determine the damage and range of the blast. Players can use this blast to quickly drop large groups of zombies if a small elevated platform is available to dive f<br><br> <br>One of the newest perks in the roster, Death Perception, is a player's best friend when operating in close-quarters environments. After drinking this Perk-a-Cola , players will be able to see any nearby threats or available loot through walls and other environmental obstacles. A form of x-ray vision, Death Perception will highlight dangerous enemies and valuables in a dark red-burgundy aura , making it easy for players to dodge attacks while running around corners and quickly evaluate if a building has any loot crates ins<br><br> <br>When players are clear to approach the extractor, interact with the computer on board to begin the disabling process. Players will have to hold the input and the position for a few moments, so make sure all forces are down or squadmates are providing effective cover . Crouching or going prone is an option while disabling an extractor for extra cover (it appears progress stops when going prone, but when standing back up the progress bar displays properly). Players are free to look around during this time as well, assessing the threats nearby and determining next steps. Players will be stuck in place for a short moment once the extractor is disabled , but be ready to move - the extractor will soon detonate , dealing a large amount of damage in a short area. Don't get caught in the blast rad<br><br> <br>Aether Extractors - The symbol for the Aether Extractors contract is a tall, lanky oval on a stand, resembling a rocket - it looks similar to the Spore Control contract symbol, but the bottom has points and is a taller, skinnier sym<br><br> <br>As players will be mostly dealing with Mercenaries for this contract, it is highly recommended to have weapons that are effective at all ranges. Players will encounter recon mercenaries, snipers, and shocktroopers , so players will need to be able to quickly change their effective combat range. Versatile assault rifles like the M13B and the M4 and steadier SMGs like the Striker 9 excel in this regard, especially when players take advantage of Modern Warfare 3's tactical stance feature . Auto-shotguns can be helpful for dealing with the recon mercenaries who charge in close in an attempt to stab players - the Riveter , with attachments that improve range and accuracy, can be an effective all around tool as well. Pack-a-Punch is an absolute must if attempting this contract in a higher threat tier - while most mercenaries can be quickly dispatched with headshots, the heavier armored soldiers can be nearly invulnerable to weapons of low rarity and without Pack-A-Punch. Effectively dropping enemies in a timely manner is critical to successfully completing the Aether Extractors contr<br><br> <br>This nifty attachment actually doubles as a melee weapon , replacing the player's standard weapon-butt melee with a lethal slash. This allows players to gain an elimination with a single tap of the Melee Button in Multiplayer , along with increased melee damage in Warzo<br><br> <br>Another contract returning from DMZ, the Raid Weapon Stash contract phone will designate a weapon safe on the player's tac-map and require players to holdout against hordes of undead enemies while drilling into the safe. Often located inside building with tight corridors and <a href="https://images.google.hu/url?sa=j&source=web&rct=j&url=http://www.aytastarim.net/user/JuanWhitney/">SLG Game Missions</a> small rooms, players will want to prepare to hold a position when attempting this contract , as proximity to the safe is required to progress the contract and running through the right hallways surrounding the safe can very quickly lead to players being surrounded and dow<br><br> <br><img src="https://img.chkaja.com/2f829316290ca304.png"; style="max-width:420px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" />Given the many cramped apartment buildings or office spaces scattered throughout Urzikstan, players will want to grab themselves a can of Death Perception , especially if attempting contracts in more dangerous zones of the map that map force players to survive or navigate through incredibly risky areas - having the foresight of a zombie coming around the corner in front can give players the moment needed to re<br><br> <br>Sandy Peterson’s maps for DOOM were notably different from those created by the other developers of id Software. Peterson liked more abstract designs for maps, and was more experimental. As such, fans remain divided to this day about his creations. One such level, ‘The Chasm’ from DOOM II: Hell On Earth , was said to have been inspired by a nightmare the developer had involving thin bridges and deep cha<br><br> <br>Players can easily find contract phones using the blue indicators marked on the tac-map, similar to finding contract phones in Warzone or DMZ. Each contract has a unique indicator to help players quickly identify and locate preferred or mission-required contracts. Each contract can be identified by the following symb<br>
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