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<img src="https://burst.shopifycdn.com/photos/blue-beaver-patch-sewn-onto-green-fabric.jpg?width=746&format=pjpg&exif=0&iptc=0" style="max-width:440px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" />Pokémon is my absolute favorite franchise and it was very unfortunate there was no entry to the series this year. However, Pokémon was wise enough to appease me by releasing something, even if it was a puzzle game. Pokémon Shuffle has been a game I’ve constantly replayed. I’ve been enjoying it for over a year and I show no sign of stopping. New levels are constantly being added and timed challenges keep it interesting. It’s perfect to play on the go and with it now on mobile devices I highly recommend giving it a play.
I saved the best for last on this list. While many folks pointed out Nintendo’s lack of original titles, Splatoon made a splatastic debut and made up for the last few decades. The cute, colorful, simple online shooter is a friendly way to introduce players to the genre. Clever weapon designs and fresh gear to wear makes Splatoon a uniquely designed game. It’s not serious or violent like many others, which appeals to players of all ages. Friends, parents, kids and squids can all enjoy this game together and not have to yell or scream about campers. Inking the entire level and fending off the other team is a big task, but Nintendo made it enjoyable. Plus, you might run into a Squid Party and those are always fun to mess with. Splatoon is my choice for best <a href="http://Bernard-guericolas.eu/index.php?action=profile;u=7625">moba game news</a> of 2015.
World of Warcraft has been out for 12 years and counting and over that time, Blizzard has produced a massive amount of lore and history to serve as the backstory for player adventures. Trivial Pursuit: World of Warcraft features 600 questions, some of which will put even the most experienced adventurer to the test. The board is a custom Blizzard-approved design and players will take control of adorable Baby Murloc movers as they progress through the game. Categories to choose from include Geography, Player Characters, Lore, Loot, Enemies and Encount
Blizzard Entertainment has had a pretty successful 2016, starting with Overwatch releasing to stellar reviews on its way to becoming the next big thing in eSports. Hearthstone has again seen multiple popular updates this year, ranging from the dark Old Gods expansion to the more fun-filled Karazhan adventure . Even the old flagship World of Warcraft is experiencing a bit of a return to glory, with the nostalgia-filled Legion expansion breathing new life into the game after the disaster on Draen
Now, let's not get carried away. Making money is a company's goal, and there's nothing wrong with that. The issue is, this benefits the company at the expense of the player. Consider this: what's to stop Plants vs. Zombies 2 from perpetually releasing new plants while balancing the zombies and expansions in a way that necessitates their purchase, as they already have? This turns the game into an infinite cash-cow that will likely make more money than if they charged a $60 flat fee by grinding it out of players who want a full gaming experience.
Code Name S.T.E.A.M. is a remarkable game for a couple of reasons. It’s a turn-based strategy game set in a steam punk past, the action is simple to understand and the storyline is unique. As a special agent, taking orders from the President of the United States is part of the job; especially if those orders are to eradicate swarms of alien armies. Combining characters from literary classics makes it an even more fantastical journey. It’s the kind of game you’d usually see on PC, which makes it being on the 3DS refreshing for fans of strategy games.
I admit that Dota 2 has the benefit of an established fan base unmatched by almost any free-to-play game (League of Legends excluded). Not many games have fans who are willing to pay for something that doesn't benefit them in any way. Taking that into account, though, there still is no good excuse for free-to-play micro-transactions that benefit the company more than the player. Honestly, the solution is just to make your game cost money. Remember that? When games cost a flat fee for the entire thing? This was a largely successful model, and the only reason I can see for the shift is pure greed, especially by a company like EA that already has boatloads of money to roll in.
Regardless of what the most hardcore fans thought, the Mists of Pandaria trailer became an incredibly popular TV spot in the month's leading up to the game's release. It featured exciting action with its three way battle, but more importantly, showcased Blizzard's sense of humor. The trailer isn't full of jokes at all, but a few well-placed visual gags make it impossible not to love the cinematic introduction of the universe's new r
The resulting movie isn't quite Snyder's vision - which has prompted petitions for Warner Bros. to release a Snyder cut of Justice League - but isn't quite a Whedon film either. That lack of consistency means fans of Snyder's work, though they may be in the minority, were underwhelmed by the film, while those hoping Justice League would be a massive overhaul of the DC Films universe also didn't entirely get what they wanted either. The competing visions of Snyder and Whedon/Warner Bros. were felt by many who have seen Justice League, and lessen the experience of the movie - perhaps more for some than oth
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