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<br>Red Dead Redemption 2 is a long game and there’s a lot to do in it. The main campaign alone, along with a good number of Stranger missions, took us just under fifty hours to complete, which is exponentially longer than its predecessor. That’s barely even participating in the various other activities, such as hunting, gambling, bounty hunting and more. The Stranger missions are one of the bigger draws as they are once again whacky, over-the-top scenarios that fill out the world. Arthur may not have the sarcastic, comical timing of John Marston, but he still lends to each situation with his confusion. Sadly, I never saw a damsel tied up on a railroad track that needed saving. Speaking of Stranger missions, you're also able to make choices that may affect scenes in the main story. For example, I met one woman earlier in the campaign and she appeared as a prostitute later on, which lead to a bounty immediately put on my head. Another was a surprisingly lengthy scene with a nun who I randomly bumped into once, and Arthur opened up to her. Your choices through the campaign do hold some weight as they can affect where specific people end up in the future and might even expand upon Arthur’s character more.<br><br> <br>There's going to be a little crevice, eventually leading to a cave. In there, you'll find stone statues, seven in total. Taking another look at the cave paintings, you'll find that the statues in the painting are accompanied by eagles with varying numbers of tail feathers. The feathers correspond with fingers on the statues, the winning combination being: 2, 7, 5, 8, 3, 4, 6. Once the combination is put in, you'll be rewarded with three gold b<br><br> <br>Another couple of pieces on the collectible item list is the Broken Pirate Sword, complete with a stylish Tricorn Hat. To snag these items, you'll need to head just South of Saint Denis, to the small cluster of islands nearby. Keep an eye out for alligators as you search for an old and mostly destroyed boat that's washed up on the shore. Sticking out of the boat is--you guessed it--the Broken Pirate Sword, entirely usable as a melee wea<br><br>Red Dead Redemption 2 has been hyped to hell and back as of last week, and while still not too much is known about the narrative that will be presented, I just can’t help but want another Rockstar tale that blows my mind. The ending of Red Dead Redemption might be one of my favorite endings of any video game ever. Until more is shown, though, I can only dream.<br><br>Unfortunately, GTAV felt a little too cliché. This is where I get nervous that Red Dead Redemption 2 might lean too heavily on certain tropes. I would much rather see an American western tale that resembles a classic, opposed to a film that has been rebooted as of this year. I do not need a game with big set pieces, explosions and more ammunition falling than the leaves on the trees. I’m going to make one more recommendation of the west I envision opposed to the west presented by Hollywood: the Lonesome Dove series puts on the glitz of western tropes while also doing a great job explaining how people lived at the time. This is more in the style that would be preferred in Red Dead Redemption 2. A game where cowboys are cowboys, people are living by the land they’ve settled and getting along fine with the natives. Yes, there were some bad Tribes, but mostly few and far between.<br><br> <br>Another item you'll want to snag in your travels is the ancient tomahawk, located East of the Wapiti Indian Reservation, on the Eastern part of the Calumet Ravine. It lies embedded and forgotten in an old tree trunk, awaiting its new dest<br> <br>One of the spookier finds thus far has been the discovery of a woman chained inside of an outhouse. She's been disfigured and continues, with apparent difficulty, chanting off numbers in a specific order. If you'd like to see or hear her for yourself, you can head to the Braithwaite Estate. On the outer edge is the outhouse with the inmate in question. What's her story? What do the numbers lead to? Is she locked in there for good reason? Or is it simply because she's differ<br><br>Gunslingers in the wild west have been the subject of many memorable video games such as Gun, Custer's Revenge, Lethal Enforcers II and probably another one or two are in there somewhere. What is generally considered the most celebrated is 2010's Red Dead Redemption, or Grand Theft Equine as it's commonly referred. Like one or two other Rockstar titles, Red Dead Redemption was met with near universal acclaim and is still fondly remembered almost a decade later. The upcoming sequel is one of the most anticipated titles of 2018, and with that release just around the corner it seems like a good time to look back on the tale of John Marshton.<br><br>Calling Red Dead Redemption Grand Theft Equine is a dumb joke, even by my standards, but the GTA influence is as visible as the scars on John's face. The game is played in a large <a href="http://www.Google.com/url?q=https://Reddit-Directory.com/Open-World-Gaming-Hub_675434.html">Open world Game maps</a> world map that spans part of Mexico and part of the western American frontier, divided into three regions that are unlocked as the story progresses. John's actions can influence his fame and honor which have an impact on how townspeople react to him. Helping innocent people fight off bandits may improve his reputation but gunning down those same innocent townsfolk will have the opposite effect. Like GTA titles there is a wanted system, where if John decides to commit crimes he can attract the attention of the law and depending on how far he wants to take it this may escalate into military involvement. John can surrender to the law men, kill them all or simply high tail it out of there until the heat dies down. The problem with the last two options is the law might give up on John but that just means they've decided to send a bounty hunter after him so they don't have to deal with him themselves.<img src="https://gameranx.com/wp-content/uploads/2016/02/Witcher-3-Open-World-Wall-Paper-1024x532.jpg"; style="max-width:440px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" /><br>
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