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<br>Choosing to be good or evil was usually straightforward. Several of the main quests had an optional way to end them depending on the outcome, typically spare the foe for good points and kill them for evil. There were a couple quests where there were two available quests but they were the same event, the choice was just to determine what side the player was on which actually was a cool way of making it feel like you were choosing a side. A more fun way to rack up the evil points was to just go on a Grand Theft Auto style rampage in town and kill a bunch of guards and civilians, but again no killing children since they take away your weapons in the towns with kids. This can actually cause some problems, since you may want to go to town but end up having a massive bounty in several towns that doesn't expire for a few days.<br><br>Another cool feature is that of photograph locations throughout the map that when touched display a viewpoint from the original Xbox game. This is quite nifty as it allows you to match up with your television and see exactly what has been improved for the Anniversary edition. It’s also said that backgrounds for key players have been written and are viewable upon meeting them, but I was unable to find how to access these. A title update will be supposedly be released on launch day, so perhaps they will become easier to find then. The only real negative of the experience is that it doesn’t show the NPCs that can be interacted with on the map. Unfortunately, this makes it so you can’t rely solely on your tablet/smartphone, which is a bit of a bummer.<br><br>Fable eventually was released in 2005 to high anticipation, but the game failed to live up to Molyneux’s sky-high aspirations. The game earned acclaim for its real-time combat and various methods of dispatching foes, but the morality system was much more limited than originally pitched (good and evil were the only really distinctive ways to progress in the game) and a number of features such as the children component were missing. The abilities to impact the story and the world around you were disappointingly limited as well. But despite these problems, Fable was still received with enough praise that it became a full-fledged series, with Fable II dropping in 2008 and Fable III in 2010.<br><br>Fable Anniversary is a port of ten year old game released on eight year old hardware after we’ve witnessed the power of next-gen. Yet even with so much stacked against it, it manages to impress. There’s not much of a "wow-factor" because of its ill-timed release, but with the exception of completely rebuilding the game for Xbox One, there simply isn’t much else that could be done that isn’t accomplished here. Sound, functionality and graphics are all substantially improved and breath new life into a game that has aged remarkably well. Even after two sequels and console generations, Fable has the uncanny ability to suck you into its <a href="https://hamas.opoint.com/?url=http%3a%2f%2fcgi.members.interq.or.jp%2fpink%2faiu%2fuser-cgi-bin%2ffantasy.cgi">Adventure Game Cheats</a> through the world of Albion. Anniversary is more of a preservation if anything, ensuring that the entire franchise can now be played in the same manner on the same console. As a museum piece, it’s a wonderful effort that ensures the game will remain relevant for a new generation of players. As a game, it’s the definitive edition of a superb title that has a lot to offer even in 2014.<br><br>Of course, it’s no secret that Fable is a great game, so the most important aspects of this release is if it's aged well (read above) and the quality of the port. Simply put, the result is leaps and bounds above the original. Fidelity, special effects and lighting have all improved and it’s clear to see the differences in almost every area. Upgrades to characters and building exteriors are the most noticeable, with faces seeming more realistic and less pixelated and buildings revealing never-before-seen nuances. Even trees in the backgrounds and leaves on the pathways of villages are more detailed. Everything has a smooth look which gives it a nice overall aesthetic comparable to other Xbox 360 games. The only flaw in the new look is that sometimes things can be a bit too smoothed over and come across a little smeary. Sometimes the sharp edges of the original helped to keep objects separated, something that can sometimes be a problem here. The other continually noticeable boost is the lighting, with plenty of new shadow effects and nuances between different lighting situations, where as before things were basically light or dark. Overall, while it’s not perfect and hampered by the fact that practically every Xbox 360 game now looks long in the tooth, it’s certainly the preferable way to experience the game — nostalgia or not.<br><br>With a sprawling, graphically intense world part of a near fifteen-hour campaign, Fable: The Journey breaks any conceptions of what a Kinect title can be. It’s not demo material or a novelty release, but an uncompromising adventure game that weaves an engrossing story while utilizing the full potential of motion control. It doesn’t always work flawlessly, but the sheer ambition alone makes it a must-own for Fable and Kinect fans alike.<br>
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