by on November 26, 2025
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<br>A woman named Stephanie, who previously dated a Riot Games employee, presented compelling evidence that Seraphine was modeled after her . While Riot Games denied the claims, it's hard to deny the similarities between Stephanie and the character - especially considering this is the third time Riot has been accused of t<br><br> <br>The turret went through many iterations. One didn't even do damage at all; instead, it created debuff fields. But what shipped had the healthiest gameplay patterns combined with a good cohesion with the rest of her <br><br> <br>However, no canned corporate apology can take the place of common sense, and I'd hazard to guess most rational people can see through Riot's denial. The writing is on the wall, and in the court of public opinion, it spells out a pretty grim message. It's hard to read through Stephanie's account and walk away with anything other than disgust at how stressful and dehumanizing this experience has been for her. A real flesh and blood person has been distilled down into a hollow facsimile, then sold for more profit than most of us will ever seen in our lives. It's nauseating on every possible le<br><br> <br>If possible, players should pair Malphite on a team with Yasuo. This is because Yasuo's Last Breath attack can be used following Unstoppable Force to keep enemies in the air longer and prevent them from counterattacking immediat<br><br> <br>** Max Grossman: ** I think "frees us" is too strongly stated. But it gives us a healthy release valve because everybody at the very least has the same guns. With everyone having that shared primary mechanic of "hey, you all have guns, you all move the same," there are many shared behaviors. It gives us a lot of leeway with how our abilities can work. We never want that to be the case in Valorant. We believe in much more soft-counters when it comes to balancing different Age<br><br> <br>Players have wanted Steve from Minecraft to join Smash Bros . for years, and they finally go their wish. Not only did the trailer show off a moveset that somehow manages to perfectly represent Steve's actions in Minecraft, but it also was one that built up anticipation and intrigue before the big reveal. Complete with a remarkable trailer, it's hard to imagine this announcement being any bet<br> <br>As a Yordle, Veigar is adorably small, but he is actually a master of dark sorcery, and his magic power continuously increases as long as he lands a spell on an enemy. Veigar's entire kit revolves around the cage that he creates by twisting space, because it is the best way for him to hit people with his spe<br><br> <br>** Max Grossman: ** Very important. It's something that I know tangentially, as we have guys on our art teams that are hyper dedicated to this stuff, but I can give you my layman's take on it. The most important thing is that every Agent stands out in the environments in some capacity. No camouflaged-looking dudes running through the environment cause if somebody is shooting at you, we don't want players ever to go, "Huh, where could they be in the environment?" Valorant isn't a hidden-object game. It's about you knowing someone's there and you can have a fight with them. The bright yellow jacket is pushing the extremes of what we are trying to do in that super high visibility. But it's a super important consideration for<br><br> <br>Looking at something like Team Fortress 2, that game's turret is like a bunker. If you put it down and have enough supplies, the opposing team can't get past it unless you have like, 18 people throwing their bodies at it, and the turret is killing people left and right. It's a very different experience than the turret we shipped in Valorant. What we always found most exciting about the turret is this feeling of setting up a crossfire of your own. Sorta like, "OK, somebody is going to attack this chokepoint, my turret [is] on the right-hand side, and I'll hold the left-hand side." So when they try to push through, the turret shoots first, and I can shoot them while they're distracted. Distraction was the concept. Not a turret that instantly and autonomously takes enemies down to zero hea<br><br> <br>By doing away with the character entirely, Riot could come down on the right side of this. Instead of sticking their fingers in their ears and pretending there isn't a problem, this is an opportunity for the company to show it actually cares about its players. It's an opportunity for them to forgo a few million on top of their billions, and to actually help soothe harm done to a real person. It's also an opportunity for them to retire their abhorrent marketing strategy for Seraphine, which would do a lot to garner goodwill and help win back people they might have alienated. Sure, it's the path of least profit, meaning that they likely won't do any of this. However, from the perspective of moral imperative, it's the only right course of action to t<br><br> <br>At the end of last year, Riot Games announced an effort to expand the League of Legends IP beyond its MOBA roots. Acquiring and partnering with several third-party studios, Riot Games' new initiative for its 10th anniversary has spawned a League of Legends fighting game, a popular FPS called Valorant , a collectible card game called Legends of Runeterra , and even a business/management sim for LoL esports. The <a href="https://www.Loltrackers.com/articles/project-k-riot-s-tcg-revolution-that-might-just-beat-pokemon-and-lorcana.html">league of legends card game</a> of Legends universe will soon reach far beyond the base game into a ton of new gaming experiences, a sentiment that Respawn Entertainment recently expressed with the hit battle royale Apex Legends as w<br>
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