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on November 24, 2025
<br><img src="https://www.freepixels.com/class=" style="max-width:400px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" />Players have to use Elden Ring' s actual in-game map , too, as the game is considerably larger than Skyrim . According to a Stack Exchange post from Martin Sojka , the total surface area of Bethesda's 2011 RPG comes out to just over 14 square miles - certainly nothing to scoff at. Meanwhile, however, Elden Ring has been determined by Reddit user Lusty-Batch to weigh in at a whopping 79 square kilometers, or 30.5 square miles, making it more than twice the size of Skyrim . Skyrim 's base game has 343 fast-travel locations, while Elden Ring has 300. However, it's important to keep in mind that <a href="https://www.eldenringpulse.com/articles/the-tarnished-s-advantage-how-to-play-elden-ring-nightreign-before-everyone-else.html">Elden Ring Nightreign Release</a> Ring players can only fast travel to sites of grace, whereas Skyrim allows players to fast travel to just about any location they come across. Given how many locations Elden Ring features that are not sites of grace, the game has a far greater number of unique locations to expl<br><br> <br>Outside the Caelid colosseum are The Great-Jar and three summon signs. Players need to summon these three NPCs (all are named Knight of the Great Jar) and beat all three without dying. When the NPCs are defeated, players are given the Great-Jar Arsenal talis<br><br> <br>Skyrim took the gaming world by storm thanks in large part to its dizzyingly large map, presented in breathtaking HD graphics (albeit graphics that were more impressive in 2011). Open-world games with huge maps had been released before Skyrim , of course, and even earlier Elder Scrolls entries like Morrowind had sprawling in-game environments, but Skyrim managed to densely populate this gargantuan world with countless activities, small details, collectibles, and unique locations. The sheer amount of both gameplay and narrative content contained in Skyrim 's game world have made it one that stands out from the crowd, even more than a decade after its release. This focus on size would be continued in The Elder Scrolls Online , which actually beats Skyrim when it comes to pure sc<br><br> <br>At the start of Elden Ring, the Lands Between are scarred by war and haunted by the faded remains of imperial glory. Before the Night of the Black Knives, the shattering of the Elden Ring , and the civil war between rival Demigods, an imperial monarchy-slash-religious creed called the Golden Order united the myriad cultures of the Lands Between under its auspices. The Erdtree and dragon-worshiping nobles of Leyndell, the stone-masked sorcerers of Raya Lucaria and Selia, the oppressed demi-humans and Misbegotten underclasses – each of these species and cultures had a place and role within the Golden Order, and show up in Elden Ring proper as both wandering enemies and stout all<br><br> <br>Skyrim 's exploration holds up, but Elden Ring offers the overall better experience for adventurous players. There are shockingly few non-optional areas in Elden Ring , which supports a sense of unbound, unguided exploration. This approach to map design is deepened by just how vertical and condensed the actual topography of the game is. While many open-world games, even some of the most critically acclaimed like Breath of the Wild , will often feature large stretches of empty land, this is not the case in Elden Ring . Many of the game's most important and expansive locations are hidden just out of sight, and players can easily miss entrances to caves, dungeons, and other secret areas by not closely examining each bush, building, and cliffside. This leads to a feeling that anything can happen whilst exploring the Lands Between, whereas a game like Skyrim will typically overtly draw the player's attention to the most important areas, making for a more passive experie<br><br> <br>Blaidd, the half-wolf, greatsword toting guardian of Ranni the Witch, is an Elden Ring NPC with a popularity comparable to that of Solaire from Dark Souls , thanks to his friendly demeanor, combat prowess, and his disarmingly soft-spoken voice. Fortunately, Elden Ring gamers who want to give their character a wolf's head don't need to attack Blaidd for it. After beating the main boss in Caria Manor and progressing into the area beyond, players can acquire the "Black Wolf Mask" item by hopping up some walls near Seluvis's Rise, where Seluvis brews his potions . The description of this wolf head helm reads as foll<br><br> <br>But the most significant connection between Ranni and the Nox is the Dark Moon. The Moon of Nokstella talisman explains that the Nox worshipped this moon because it guided the stars. Ranni's unique spell Ranni's Dark Moon explains that she discovered this sorcery as young child and that it was " cold, dark and veiled in occult mystery ." This occult mystery is likely related to the Nox people and their Eternal Cities, as they were sealed away beneath the ground long ago. Thus, the Moon of Nokstella and the Dark Moon are likely one in the same, and Ranni's Age of Stars ending to Elden Ring is likely what the Nox would have done if they successfully defeated the Golden Or<br><br> <br>Later, Sir Gideon Ofnir reveals that Miquella is sleeping and residing in his dream. Gideon comments that as long as Miquella continues to sleep in his cocoon " all will be well. " That ominous warning from Gideon brings up the question: what if Miquella wakes up at some point in Elden Ring 's st<br>
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