by on November 22, 2025
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<br>Rockstar has such a great opportunity to deliver a tale that is bathed in more of a classic period piece than a ritzy Hollywood do over. If the game looks anything like what the teaser presented, they just might deliver that game. It seemed calm yet brooding. It seemed slower, while being thoughtful. The posse of men on horseback seen in the trailer is fitting for the time. It was stupid to travel alone through the wilderness of America, and cowboys relied on each other for not only companionship, but the journey ahead. My mind keeps wandering to The Magnificent Seven though and I can’t shake that this is what might be showcased. A band of cowboy bandits causing all sorts of mayhem in a sort of Magnificent Seven bizarro world. The previous two games were great because the stories encountered seemed real; the characters seemed like real people dealing with personal qualms that had nothing to do with me. It’s the reason I loved the Witcher 3, the world didn’t care about the player, but if I could stop and help, I’d go for it. Otherwise, time to hit the dusty trail.<br><br> <br>As alluded to in the previous entry, questions have been circling as to whether or not Rockstar’s highly anticipated title will arrive on PC. Rumors have stated that the game will run on PC at 4K and 60FPS, but it has yet to be confirmed that the title will indeed be released on the platform at <br><br> <br>In April, <a href="https://WWW.Openworldpilot.com/articles/my-palworld-ps5-nightmare-save-bug-blues-and-hopes.html">Palworld PS5 autosave bug</a> a map leaked online, claiming to be the setting for the Red Dead sequel. This has yet to be confirmed, but if it is true, there is a possibility this could be a tie-in with a recently released Take-Two Interactive-published title, Mafia I<br><br> <br>At the bottom right corner of this "leaked" map is the fictional New Orleans-based city, New Bordeaux. New Bordeaux is the location of the studio’s other title– Mafia III –so fans are left to speculate if this is simply a fun Easter Egg, or rather an intricate tie<br><br>Before diving fully into my gripes with something that only has just shy over a minute of game footage that’s been shown, let me explain what made the other two games so special. Both, Red Dead Revolver/Redemption were games that touched on a part of American mythos in the best of ways. Even other cultural mythos play into what makes these games so great, with many different backgrounds showcased. Each game is a unique tail of one man’s quest deeply personal to them. Not only exploring the characters presented fully, but also putting forth some of the best storytelling for video games of such a genre at each respective time. Each felt like a true American western tale.<br><br>It was the moments of quiet that were most enjoyable, just wandering the prairie through Redemption was enough to satisfy western fantasies. Both games also took place in the classic dusty west audiences have come to imagine from spaghetti westerns, now veering toward more recent films such as The Revenant, which seems to be the direction Red Dead Redemption 2 is going. Not a bad thing.<br><br>Aside from the direct ways that you can interact with characters in Red Dead Redemption 2 , there are an even wider range of ways that Rockstar is truly aiming for players to really "live" inside this world by playing as Arthur. This comes down to factors such as eating, sleeping, taking Arthur to the local town barber for a haircut and a shave (if you want his hair or beard longer, you'll have to wait until it grows out), and even down to whether Arthur enters a town armed or unarmed. Naturally, holding your weapon while striding through a town will have its citizens on edge and wary of your actions, while holstering your weapon will make for more civil engagements. As one of the Rockstar reps mentioned as we entered a town, this even extends to the way that you enter a new location on horseback -- a calm trot into town will go over much better than charging headlong into town and (potentially) running over an innocent civilian.<br><br>[pullquote]"The level of interactivity, mechanics, and systems available to players make Red Dead Redemption 2 as close as we can get to the living, breathing Western world that Rockstar is aiming to deliver."[/pullquote]<br><br>Red Dead Redemption 2 will release for PS4 and Xbox One on October 26th, 2018. If you have yet to pick up a copy of the game, there's still time to pre-order it on Amazon before it arrives later this month.<br> <br>In order to grab the hat, you'll need a boat. Head out towards the biggest island around, and you'll find an even bigger, still mostly destroyed pirate ship. Inside lies your prize; the coolest hat in the Seven S<br><br>Many of these interactions with the game's NPCs will likely result in finding new missions and quests, such as a late night trip to a nearby saloon, where one character wanted me to go out on a mission and take photographs with an early 1900s-era flash camera. Other interactions can get hostile, such as another instance where I tried to rob an incoming traveler on horseback, only to see him still watching me -- warily, gun drawn -- as I rode on past him. And yet, some of these interactions can be completely unexpected, or even downright hilarious. In what was easily the funniest moment of our demo, I had Arthur greet a fellow traveler, only to see his horse get startled, kick the man in the head, and end up leaving him dead on the road; this left an audible gasp from myself and the Rockstar reps with us during the demo, only to bust out laughing after.<br>
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