Blogs
on November 21, 2025
<br>This seems nearly impossible seeing as we’re almost at the 10-year anniversary of the game’s announcement, but I feel fairly positive Final Fantasy XV might at least launch in Japan by the time 2015 ends. The fact that we’re getting a gameplay demo in 2015, the large amount of gameplay trailers released in 2014, and the fact that the English voice-overs are already done is enough evidence to suggest we’ll be playing Final Fantasy XV sooner than later.<br><br>2014 got a pass because not a lot of original content for PS4 and Xbox One was being released until the final quarter of the year. 2015 is different, because now we’re starting to see development for these new platforms ramp up. There’s no need to see teams waste their time to bring games only a few years old to these new consoles. Already we have DmC: Devil May Cry Definitive Edition, Devil Mary Cry 4: Special Edition, Saints Row IV: Re-Elected, Dead or Alive 5: Last Round, and Final Fantasy X/X-2 HD Remaster among others. Now there are some exceptions for games that were only released on one platform (Resident Evil Remake HD), or games you can’t get anymore because they’re so old (Grim Fandago: Remastered). Other than these few exceptions, enough is enough!<br><br><img src="https://www.istockphoto.com/photos/class=" style="max-width:440px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" />Assassin’s Creed: Victory was rudely outed December 2014 as the next Assassin’s Creed game, <a href="https://www.openworldpilot.com/articles/palworld-s-feybreak-skills-blooming-on-the-new-frontier.html">Palworld Exploration Abilities</a> and there’s one thing everyone is thinking right now; please don’t be like Assassin’s Creed: Unity. Unity was a broken wreck at launch. Riddled with bugs, glitches, a Co-Op feature that barely works, and a continuously dipping framerate, Unity is the poster-boy for how not to launch a game. True, the experience has gotten better with patches, but that’s no excuse for launching Unity in the state it was in. Victory cannot achieve victory if it is in anyway like Unity. Hopefully, with Ubisoft Quebec leading development, we won’t have to experience an Assassin’s Creed wreck two years in a row.<br><br> <br>Though dual wielding is such an iconic part of Westerns, it's never been a part of the Red Dead series. The ability to fire two guns simultaneously has to be one of the most electrifying feelings in video games. At the end of the trailer, during the shot of the seven riders, we get a glimpse at one of the rider's dual wielding pistols. This doesn't indicate that the player themselves will be able to do this, but the fact that it's a primary characteristic of a main focus of the trailer does give us hope. It's not crazy to think that in a game that may have an RPG skill tree, a player could unlock the ability to fire two pistols simultaneously. At the very least, we'll have the opportunity to fight with or against a character with the ability to shoot multiple people at the same t<br><br>One of the best examples of this deep sense of interaction with other characters and the environments comes from the Van der Linde gang's camp, which shifts locations at various points in the story and provides players with a place to call home while out completing missions and exploring the world. Aside from giving the player a place to eat, sleep, and renew Arthur's energy while out on his journey, the camp also provides ample opportunities to interact with the rest of the gang's familiar faces -- many of whom you'll be going out on missions with -- making it key to visit the camp every so often to see what sort of surprises may be in store there.<br><br> <br>There are tons of things we can infer about the next entry in the Red Dead series by just taking a closer look at what we saw in the teaser trailer. These large video game companies understand the complexity of a trailer and how to expertly craft and hide multiple pieces of information regarding the game. It's not that far of a stretch to understand that everything included in the teaser trailer was there for a specific purpose. The teaser not only provided a valuable setup for the tone of the game but subtly introduced us to what we can expect in this hand-crafted mega Western adventure. There are still plenty of questions that remain unanswered regarding what Red Dead Redemption 2 is exactly. Hopefully, we'll be treated to a full unveil at this year's E3, but until then, let's get into all of the things we know about Red Dead Redemption 2 so <br><br> <br>Fans of the first Red Dead Redemption understand the importance of a good campfire. Not only was it treated as a save location, it was also the area in which you could fast travel and change outfits. Fans were treated to a beautiful shot of a campfire deep within the wilderness with a gorgeous backdrop of the night sky. It wouldn't surprise us if the campfires served the exact same purpose they did in the first Red Dead Redemption . The only other element that would be a welcome addition to the campfire menu would be if it were the area in which you could level up and/or upgrade your skills. This would assume that Rockstar is leaning more into the RPG mechanics of an open-world experie<br><br> <br>After the success of Grand Theft Auto V and GTA Online , players have been eagerly anticipating when they'd be receiving Rockstar Games' next blockbuster video game. In late 2016, players were treated to the unveiling of their next big game by way of social media teases leading up to the jam-packed teaser trailer. Many people felt that if Rockstar Games made a follow-up to Red Dead Redemption, that it would actually be called Red Dead, followed by a different word. To our surprise, Rockstar unveiled Red Dead Redemption 2 and let fans know it would be coming out in the Fall of 2<br>
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