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on November 20, 2025
<br>Realism is great and all, but the best kinds of games are the ones that say "screw it" and let you fly around without any fear of your ankles exploding. Fast-paced first-person shooters like the newer Doom games, multiplayer titles like Apex Legends , or superhero simulators like Marvel's Spider-Man all feel amazing because you're allowed to fling yourself into the air without worrying about how much damage you'll take when your feet meet the concrete. In some cases, these games even give you a move that lets you collide with the Earth quicker to deliver a colossal ground pound. Any game that encourages you to fall even faster is an A+ in my bo<br><br> <br>Gears of War: Ultimate Edition was released in 2015 on Xbox One before coming to PC the following year. The <a href="https://www.fpsinformer.xyz/">FPS Game DLC</a> is a remastered version of the original Gears of War, with updated visuals and new multiplayer mo<br><br> <br>Elsewhere, the patch introduced a new Ranked mode for solo players, meaning you can now climb the rankings on your own. It's a good time to start, too, since this marks the beginning of Season 9 and ranks have been reset along with leaderboards. Here are the new rules for Ranked Mode Seaso<br><br> <br>It's fine when games aim for realism, but that should never come at the expense of having fun. As rational as the concept of fall damage is, it never translates to anything meaningful in a gaming experience. Even FromSoftware - the master of having your character die as a result of irritating fall damage - eventually saw the error of its ways and made Sekiro, a game where you jump around like a samurai sword-wielding Ma<br><br> <br>The controls in the console version are tighter and more cohesive. Plus, they don't clutter up a third of the screen or sometimes miss inputs because of sweaty fingertips. It's just more comfortable to play on a controller, which is why some PUBG Mobile players even purchase third party controllers for smartpho<br><br> <br>I can see the argument for why fall damage should be in certain games. Series like Uncharted and Tomb Raider aim for a high level of realism with their action, so it makes total sense to include it. In the real world, any of the death-defying leaps that characters like Nathan Drake or Lara Croft perform would result in a broken fibula or separated shoulder even when they landed perfectly. It would break immersion if they survived falling fifty feet onto a rocky surface without at least stubbing their <br><br> <br>The map also features helicopters that fly on an automated route across the map and into the highlands, which you can only reach via helicopter. The choppers also drop off care packages that you can break open if you happen to be on the ground when one falls. These can feature full-body camo, ghillie suits, and a camo backp<br><br> <br>Well sure, the cost of PS4s and Xbox Ones went down significantly in the advent of next-gen but even so, smartphones remain more affordable. That is after taking into account the need for a television or monitor for the conso<br><br> <br>Whether you're roleplaying as a super soldier, heroic knight, or even a cartoon bear, it can be deflating and embarrassing to see your protagonist crumble to the ground in a heap from a fall. Do you mean to tell me that this burly, super-powered character who's supposed to save the entire world can't handle a crash landing? Sounds like a wimp to<br><br> <br>If you’re waiting on a team to burst out of a door and rampage, or an enemy team is about to get stuck in a building because of the closing ring, throw the silence projectiles at the doorways to block their exit. Even when it comes to an enemy team moving away from you in retreat, shoot projectiles at doorways or generally in the direction they’re moving - do this regularly and that tiny bit of damage from the projectile will eventually get you a kill or two, I guarantee<br><br> <br>Now when I say fall damage I'm not talking about falling into an endless pit. That's been a staple of gaming since the days of Super Mario Bros . While I don't necessarily enjoy that either, I understand that's it's there because most game designers don't want to recreate an entire planet's surface. Sometimes it's easier to put in a dark, foggy pit and leave its deadliness up to your imaginat<br><br> <br>Then again, you might get so hooked up in the battle royale experience offered by PUBG that you dream about it every waking moment. In that case, you can always indulge yourself in some mobile Hunger Ga<br><br> <br>So developers, stop with the fall damage already. No one likes it, and even when it makes sense, it's not something that people look forward to. And if you're worried about players scoffing over your protagonist's immersion-shattering gravity defiance, just add in a storyline reason for why they can land safely. Many games have come up with solid answers to this problem. In Portal , Chell wears special shoes that reduce impact. In Deus Ex: Human Revolution , Adam Jenson can acquire a special ability that creates an electromagnetic field that slows his desc<br>
Topics:
hazard transformation, hazard hero reveal
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