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on November 18, 2025
<br>Ore Deposits across BOTW ’s Hyrule allow the player to gather everything from Rock Salt to Gemstones. However, mining these deposits comes with a cost. Breaking the rocks generally means sacrificing some of a weapon’s durability, which in BOTW is of course a precious resource itself. On the other hand, it is also possible to break open Deposits with bombs, but this often leads to the contents being flung far wildly. In a worst-case scenario, this can even lead to some items being lost, especially if mining along cliffs. A pickaxe or similar item, perhaps an unbreakable version of BOTW ’s Iron Sledgehammer, would solve both of these issues with min<br><br> <br>Tears of the Kingdom flooding Hyrule and leading to The Wind Waker would be an interesting twist, but that's not the only direction that it could go. In fact, there is already at least one contradiction between the two games. Not only did the King of Hyrule have different names in both Breath of the Wild and The Wind Waker , but BOTW 's king was already dead long before that game, much less TOTK , while Wind Waker 's king was there at Hyrule's end. The Kings of The Legend of Zelda 's Hyrule are not the only difference, but they are one of the most promin<br><br> <br>There are several tools that The Legend of Zelda: Tears of the Kingdom ** could include that Breath of the Wild ** did not fully provide the player with. Link collects a wide variety of tools throughout the Zelda franchise, used for everything from transportation to manipulating his environment. But although BOTW featured a wide variety of weapons, some of which had secondary uses, it was curiously lacking in more permanent to<br><br> <br>The last ability shown in Tears of the Kingdom 's gameplay demonstration, which can also be seen in previous trailers, is Ascend, which allows Link to go through ceilings, essentially "swimming" through until he reaches the floor above. The ability seemingly doesn't let the player choose an angled trajectory, as the demonstration shows Link shooting directly upwards, and while thin ceilings and platforms will allow Link to phase through almost instantly, others will require more <a href="https://Zeldatearsofthekingdomfans.com/articles/time-travel-tangles-in-totk-future-zelda-adventures-await.html">Time Travel Paradoxes</a>. This can be seen in the demonstration, where Link uses Ascend on the ceiling of a cave to rise to the top of a small mountain, with Link going through a brief, portal-like transition before emerging at the <br><br> <br>One of Link's most useful tools in Hyrule is the Cobble Crusher. Not only will this massive stone weapon help you bludgeon your enemies for a fair amount of damage, but it's also one of the game's best tools for crushing large, valuable stones in some areas of the terr<br><br> <br>Tears of the Kingdom could end up reenacting Wind Waker 's, but with a different result than the timeline that led to that game's events. There have been so many incarnations of Link and Hyrule in The Legend of Zelda that almost every game could take place in its own dimension, all tied together with the vital elements of the series. Tears of the Kingdom 's flood may not be as world-changing as Wind Waker 's was, and perhaps the land could still be habitable by the game's <br><br> <br>Breath of the Wild is a sprawling experience but whether all of its additional content landed, particularly the purely completionist elements like collecting all of the Korok seeds, is a matter of debate. For fans that have had six years to get to grips with the game's mechanics and its world, Tears of the Kingdom could easily become boring a lot quicker if it's simply more of the same. That's why a focus on brevity could be the best way to ensure the sequel doesn't disappo<br><br> <br>In a similar vein to Fuse, the Ultrahand ability allows Link to bind objects together, being the method for creating the vehicles previously seen in trailers. Functioning similarly to the previous game's Magnesis ability, Link uses it first to pick up objects, rotate them, and move them around, being able to stick them to the surfaces of other objects once in proximity. In the demonstration, Link creates a rudimentary boat by fusing three logs and two strange mechanical fans, with the fans starting when hit and seemingly operating off of a limited, but replenishing battery gauge similar to Link's own stam<br><br> <br>Catching insects, lizards and other small critters in Breath of the Wild is a matter of careful movements and quick reflexes, as stealth is a key factor in not scaring the small animals away. Meanwhile, the Bug Net is a familiar Zelda tool that nevertheless failed to make it into BOTW . Infamously a Zelda item capable of reflecting magic , its intended use is naturally to help Link capture small creatures, typically insects, for a variety of purposes. If the Bug Net is included in Tears of the Kingdom , it will make doing so much easier, and as a result, the player would have a greater supply of useful elixir ingredie<br><br> <br>Interestingly, another vehicle shown in the demonstration is a basic flying raft - a wooden platform fused with four downward-facing fans and a sail, allowing it to move with the direction of the wind. The limited battery, however, seems to greatly restrict such devices from gaining too much height, which is a far cry from the sky-faring vehicles previously seen in trailers. While not elaborated on in the gameplay demonstration, it seems likely that Tears of the Kingdom 's progression will eventually allow for dedicated ways of building more complicated vehicles, with much greater or even unlimited energy suppl<br>
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