by on November 15, 2025
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<br>Another Wii U game that was ported to the Switch, Donkey Kong Country: Tropical Freeze is not only a phenomenal platformer by any metric but also one of the <a href="https://adventuregameland.com/posts/my-epic-hunt-for-elden-ring-s-two-handed-sword-talisman">Elden Ring Best talismans</a> entries in Nintendo's legendary franchise. Retro Studios, a Nintendo subsidiary, handled the game's development, building nicely on its work on 2010's Donkey Kong Country Returns . Tropical Freeze controls incredibly well, although it does feel fairly different from most other platformers on the market; consequently, newcomers to the series should be prepared for a learning cu<br><br> <br>The classic approaches weren’t bad or archaic. It’s a common misconception. They often had janky controls, poor accessibility, or even overly difficult game design - but the aesthetic was never to blame. The industry has ironed out a lot of these creases over the years to create much smoother experiences, and the indie space is proof enough that 2D doesn’t mean old and obtuse. The Binding of Isaac takes the original Zelda and makes it a roguelike, even sharing its UI, dungeon format, and item pickup animation - the inspirations ooze. Undertale is a 2D RPG that has combat expressed through a small box that has you avoiding the bullet-hell barrage - it doesn’t rely on fancy graphics. Little Dew is a more comedic Zelda that feels like an HD rendition of the classics with a quaint, cartoony art style. These are all iconic titles, despite not being 3D triple-A blockbusters. Meanwhile, when Nintendo wants to revive its classic library, it does so by modifying its 2D approach, 3Dizing them instead. Look no further than the upcoming Brilliant Diamond and Shining Pearl Pokemon gam<br><br> <br>She was in possession of the location of numerous potential Jedi and Force-sensitive children, which made her invaluable to Darth Vader and especially the Emperor. She eventually dies at Vader's hands, but not before proving she was one of the most underrated Jedi in the or<br><br> <br>Cere Junda is a former Jedi from the Star Wars Jedi: Fallen Order video game. Junda was captured by Imperial forces not long after Order 66 and tortured until she divulged the location of her padawan, Trillia, who would eventually become the Second Sister, one of the many Inquisitors in canon . Cere Junda used the Force to escape her captors, and eventually lived an anonymous life far removed from her origins. She would have remained so if not for meeting another Jedi survivor of Order 66, Cal Kes<br><br>It’s a symbolic gesture of growth, a sign she is able to move forward with an appearance that abandons the regal pretense of her namesake and the royal family she was born to serve no matter the cost. Zelda has long been bound by the shackles of her own lineage, and it’s something this iteration of the character will not be constrained by. She’s confident, bossy, and compassionate in a way that Zelda has seldom been before, and cutting ties with these other versions of herself through abandoning her golden locks is a fitting end to a character arc filled with misplaced doubt regarding exactly where she belongs in the world.<br><br>The removal of design decisions previously viewed as irksome would undermine so much of what Breath of the Wild managed to achieve, and the last thing I want to see is Nintendo steering its formula in a direction that abides by more traditional genre conventions. Assassin’s Creed and similar games of this ilk are arguably more akin to content mill, built to draw you in for hundreds of hours even if much of that time is filled with uninspired busywork. The time you spend with the game is what matters, and Breath of the Wild managed to challenge a system that has become increasingly tired in the eyes of players. Its sequel needs to continue chasing that ambition, and not compromise on its own design ethos.<br><br>There are countless ways to tackle the majority of combat encounters and puzzles, while exploration offers the same level of malleability as the world around you shifts and changes with the day/night cycle. It isn’t perfect, and I’ve expressed annoyance at rain grounding my heroic himbo on more than one occasion, but I’d be a fool to ask for its removal. Countless games have taken inspiration from Breath of the Wild’s revitalisation of the open world formula, with Genshin Impact and Immortals Fenyx Rising being the most notable, and guess what - they both let you climb in the rain. Mihoyo and Ubisoft likely recognised the occasional frustration of this and decided to make things easier for you, while also secretly knowing that it sacrifices something in the process.<br><br> <br><img src="https://upload.wikimedia.org/wikipedia/commons/f/f8/CodeRED_Alien_Arena_softshadow.jpg"; style="max-width:400px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" />There’s nothing inherently wrong with that, but Zelda has always been a wonderfully diverse series. Not to the extent of Mario which has crossed all manner of genres in its years, but it is diverse all the same. It has shaped the RPG genre numerous times since the ‘80s, inspiring the likes of Dark Souls, Secret of Mana, Shadow of the Colossus, and now, the aforementioned Genshin Impact. You can see how much the RPG genre varies with Zelda’s inspirations alone and that’s telling. After Breath of the Wild 2, it needs to do something different again. Going back to the classics might not scream new. In fact, it sounds like a step back, aye? Well, that’s the thing. The triple-A space seems to be scared of its own history, desperate to move past it and become more cinematic, more graphically domineering. It’s all about tech and visual prowess. But art style is just as import<br>
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