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on November 15, 2025
<br><img src="https://burst.shopifycdn.com/photos/sicssors-cutting-fabric-topdown.jpg?width=746&format=pjpg&exif=0&iptc=0" style="max-width:440px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" />The classic approaches weren’t bad or archaic. It’s a common misconception. They often had janky controls, poor accessibility, or even overly difficult game design - but the aesthetic was never to blame. The industry has ironed out a lot of these creases over the years to create much smoother experiences, and the indie space is proof enough that 2D doesn’t mean old and obtuse. The Binding of Isaac takes the original Zelda and makes it a roguelike, even sharing its UI, dungeon format, and item pickup animation - the inspirations ooze. Undertale is a 2D RPG that has combat expressed through a small box that has you avoiding the bullet-hell barrage - it doesn’t rely on fancy graphics. Little Dew is a more comedic Zelda that feels like an HD rendition of the classics with a quaint, cartoony art style. These are all iconic titles, despite not being 3D triple-A blockbusters. Meanwhile, when Nintendo wants to revive its classic library, it does so by modifying its 2D approach, 3Dizing them instead. Look no further than the upcoming Brilliant Diamond and Shining Pearl Pokemon gam<br><br> <br>For the most part, she's unintrusive. The player can instruct her to wait behind or hide before a fight breaks out but when the action escalates, it can occasionally feel like she lacks even the most basic self-preservation sensibilities. Improvements in AI technology achieved since the original game came out will hopefully allow Capcom to change Ashley and give her more agency and purpose in the rem<br><br> <br>Resident Evil 4 uses a control scheme that many players consider to be dated. In a departure from more modern third-person shooter controls, the protagonist and fan-favorite character Leon can't strafe, with left or right inputs on the controller rotating him in place. While this might feel unintuitive at first, and it certainly takes a little bit of getting used to for new players, it's actually an important design cho<br><br> <br>It should go without saying that many people love Code Veronica , gamers and critics alike. Gamespot gave Code Veronica X a score of 9/10, similarly BagoGames gave this classic a 9.5/10. The game also received rave reviews upon release and is one of the Dreamcast's best selling tit<br><br> <br>I couldn’t get into Breath of the Wild and I couldn’t get into Ocarina of Time. I’ve had zero luck with 3D Zeldas, but I get why they’re popular and beloved. I used to boot up Breath of the Wild simply to throw things into the cooking pot for that sweet jingle. It’s teeming with satisfying little quirks, but it just didn’t click for me. 2D Zelda, on the other hand, is my jam. I love A Link to the Past, Link’s Awakening, and even the original ‘80s release. Given that we’ve been on a 3D high for so long, maybe it’s time to return to that classic appro<br><br> <br>Limiting Leon's mobility and making it harder for him to avoid threats forces the player to be much more thoughtful about shot placement, leveraging the game's excellent hit animations. It also forces the player to be smart about positioning and using the environment to their advantage whenever possi<br><br> <br>With the success of the remakes of Resident Evil 2 and 3 , it seemed all but inevitable to fans that Capcom would move the remake treatment on to the next game in the venerable series. Resident Evil 4 is widely regarded as one of the best titles in the franchise, but it's also a very different game from its predecessors, which raises questions as to what the remake will look l<br><br> <br>If Zelda goes back to 2D, it stands alongside the indie scene. It showcases that these older takes shouldn’t be abandoned due to their age. Many other games are doing this already, but none have the clout of Zelda. Going back to 2D with its next main entry - not a remake, remaster, or spin-off - would set a major precedent: not every new triple-A title needs to splash out to make a big blockbuster. It could be a hybrid like Octopath Traveler with its 2D sprites on top <a href="https://Adventuregameland.com/posts/a-soulful-journey-through-elden-ring-s-cosplay-and-community">Shadow Of The Erdtree Expansion</a> its paper-like background, or it could go the full mile and be completely 2D. Whatever it does, going back would be refreshing for gaming and it could pave the way for other studios to do similar things with their own catal<br><br> <br>Most people assume that Studio Ghibli's movies are mainly for kids and don't feature any mature themes, which couldn't be further from the truth. Movies like Grave of the Fireflies prove that the studio doesn't shy away from tackling more disturbing topics, with this legendary movie being a great example of how fragile human life becomes in the throes of <br><br> <br>Breath of the Wild followed the evolution of RPGs across the industry - open-world, 3D, and filled with side objectives and little tidbits to do besides the main story. The difference was that it revolutionized open-world games, as evidenced by the titles it has since inspired like Genshin Impact, Immortals Fenyx Rising, and Horizon Forbidden West, but Nintendo’s been there and done that… twice now. Whatever comes after Breath of the Wild 2 will determine Zelda’s future trajectory in a rather significant way. For current generations, BOTW is what put the series on the map. I had friends that played the DS and Game Boy ones at school but it was never a part of my childhood. What really drew my eye to the series was BOTW. Granted, I’m 21 so in my age group, I’m no doubt an anomaly. I imagine that for those much younger, however, Zelda is known as that open-world jaunt on the Swi<br>
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