Blogs
on November 14, 2025
<br>Whether it’s Link, Zelda, or something completely out of left field like Waluigi - I just hope the Princess isn’t left to gather dust as a prisoner beneath Hyrule Castle. As I mentioned earlier, Breath of the Wild’s timeline now exists in the present, offering a level of dramatic agency that simply isn’t possible with flashbacks. Our emotions will react to an ongoing story we’re an integral part of, instead of pondering on flashbacks whose participants have long since met their end. Princess Zelda is the strongest character of the whole lot, and pushing her aside purely so Link has a passive damsel to save is woefully archaic writing this series could do without. Who knows, I still have a feeling she’ll be playable. Or there will be time travel. Screw it - do whatever you want, Ninte<br><br> <br>It helps that Spiritfarer is an excellent title in its own right and serves as one of the better indie titles anyone can try out. The art style, gameplay, and story all elicit the same feeling as a Studio Ghibli title in the best way possi<br><br> <br>Obi-Wan Kenobi, like Ahsoka Tano, is going to be the subject of a streaming series on Disney+. The series is likely to connect to the Star Wars movies in a lot of ways and may show some of the legendary Jedi Master's life in the immediate aftermath of Order 66. Obi-Wan lived in seclusion on Tattooine for nearly twenty years, watching over Luke Skywalker, who he would eventually train and guide into becoming the first new Jedi in a generation. His sacrifice and efforts helped end the Sith and the Emp<br><br> <br><img src="https://burst.shopifycdn.com/photos/inspired-woman.jpg?width=746&format=pjpg&exif=0&iptc=0" style="max-width:440px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" />Capcom doesn't have to keep altering beloved classics. Instead of keeping fans locked in REmake territory, why not focus on bringing us into the next generation of Resident Evil with RE8 and beyond? The entertainment industry, whether video games or movies, should try and take more risks rather than constantly relying on remakes. It's getting to be a bit too m<br><br> <br>We only see Princess Zelda fall into a pit in the trailer, presumably descending deeper into the castle’s inner sanctum. Can’t she just climb back out, or is she stuck there until we fish her back out once the final boss is dealt with? I sincerely hope it’s the former, or Nintendo is throwing us a red herring and the true circumstances of the narrative are being cleverly hidden from view. The company has said it’s holding the true title back for Breath of the Wild 2 in fear of spoilers, and the skyward version of Link only ever being framed from the back has convinced me it is another character entir<br><br>Despite Breath of the Wild being recognised as a masterpiece, its storytelling aspects are one of its most criticised elements. Given the nature of its narrative, and how Link finds himself awakening a century after the world began to fall apart, it’s natural that a number of critical characters have either perished, moved on, or just aren’t part of the picture anymore. It’s a lonely game, but deliberately so.<br><br> <br>Breath of the Wild 2 seems to follow a similar trajectory, except Hyrule Castle is floating in the sky this time. See, it makes all the difference. Except it doesn’t really, and I can’t help but feel that potentially relegating Princess Zelda into the role <a href="https://adventuregameland.com/posts/elden-ring-fan-s-stop-motion-ashes-of-war-project-ignites-community-passion">Ashes of War animation</a> a helpless damsel in distress once again does a disservice to what is easily the best iteration of this character to date. In many ways, Zelda is the star of the show, especially in the previous game’s flashbacks where her struggle with accepting royal power and the inevitable loss of her friends becomes a crux for the unfolding narrat<br><br> <br>However, the recent gameplay trailer has me concerned about Princess Zelda’s exact role in the story, and whether she will once again act as a passive heroine who finds herself trapped in Hyrule Castle until Link can muster up the power to save her. Breath of the Wild saw Link venturing into Hyrule Castle to rescue Zelda, who had been holding the evil of Calamity Canon at bay for 100 years. Her power was fading, and she required Link’s help to prevent her kingdom from falling into an inescapable state of r<br><br>Aside from this, the storytelling in Breath of the Wild is very much what you make of it. If you’ve played the game before, you’ll know that Link has access to a number of cryptic photographs on his Sheikah Slate that represent locations spread across the open world. You are given no map icons or hints as to where these places are, you simply need to look at the images and work things out for yourself. It’s a wondrous journey of discovery, and providing us with nuggets of narrative as opposed to temporary rewards makes seeking them out all the more satisfying. I love this approach, but mostly for what it represents as opposed to how it contributes to the game’s overall pacing.<br><br> <br>Despite seeming like a simple game, there's a lot of depth to Earthbound that most people don't notice until they've sunk a few hours into this adventure. The charm of this title makes it perfect for Studio Ghibli fans who want to enjoy more video games in the same v<br>
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