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on November 14, 2025
<br>Princess Zelda is sporting a new haircut in Breath of the Wild 2 , which seemingly isn’t a subtle hint that she’ll end up as a playable heroine in the upcoming sequel. Instead, it’s a new look for a main character who has saved her kingdom, witnessed the loss of countless loved ones, and managed to survive and continue with a life she’s afraid isn’t deserved.<br><br>Her presence in Breath of the Wild 2 doesn’t inspire confidence. In past trailers she explores the underground caverns of Hyrule Castle with Link before coming across the corpse of Ganondorf. It’s cursed or something, so our hero is quickly infected with an ancient curse as Zelda is yeeted into a dark hole of oblivion. I desperately hope she isn’t stuck there for the entire story as a generic damsel in distress, because the first game helped prove that her character is far more than the archetypal mould from which she was born. Nintendo needs to subvert expectations, whether it be through additional playable characters or a narrative that is far from traditional. Pull a Majora’s Mask - we rarely see numbered sequels in the canonical timeline, so it’s time to try something that isn’t afraid to alter the landscape.<br><br> <br>Resident Evil: Village is being developed using Capcom's famous RE Engine ( Resident Evil 7 , Resident Evil 3 Remake , Devil May Cry 5 ) and will see the return of the first-person perspective that was introduced in RE7, and will have no loading times thanks to the new hardware. Based on the RE8 announcement trailer , the next-gen sequel will feature new types of enemies including werewolf-like beasts, a mysterious village cult, and witches, who are shown controlling a swarm of bugs and draining blood from Ethan. RE8 will also have a revamped inventory system that plays into the game's larger focus on action - although we don't know if that will be more in line with Resident Evil 3 action or the balanced approach of Resident Evi<br><br> <br>Earlier this year, Capcom released its latest remake, which is a reimagining of the events of Resident Evil 3 . Of course, given the success of the RE2 remake one year prior, fans had high expectations on the Resident Evil 3 remake. Unfortunately, when the game finally released last April, fans were a bit disappointed by how far the RE3 remake strayed from the original . Sure, it still retained the basic premise of RE3 but the sequence of events has been reshuffled so much that it is barely recognizable from the origi<br><br>There are countless ways to tackle the majority <a href="https://Adventuregameland.com/posts/elden-ring-s-hidden-wonders-secret-areas-you-absolutely-can-t-miss">shadow of erdtree Hidden areas</a> combat encounters and puzzles, while exploration offers the same level of malleability as the world around you shifts and changes with the day/night cycle. It isn’t perfect, and I’ve expressed annoyance at rain grounding my heroic himbo on more than one occasion, but I’d be a fool to ask for its removal. Countless games have taken inspiration from Breath of the Wild’s revitalisation of the open world formula, with Genshin Impact and Immortals Fenyx Rising being the most notable, and guess what - they both let you climb in the rain. Mihoyo and Ubisoft likely recognised the occasional frustration of this and decided to make things easier for you, while also secretly knowing that it sacrifices something in the process.<br>Men are already in positions of power in these scenarios, so women are left to comprehend the opposite gender’s mistakes and find a way forward of their own accord. It’s empowering to an extent, although the fact that women are made to throw away what is seen as conventional beauty purely to grow into something one would define as independent still leaves a bad taste in my mouth. On the flipside, this rejection of traditional femininity is equally as groundbreaking, showcasing that societal norms aren’t something these heroines have to abide by. Other characters are often left shocked and outraged at these changing tides, but that’s the whole point - it’s a statement that’s supposed to inspire.<br><br>Judging from the trailers we’ve seen thus far, Breath of the Wild 2 is going to be rather similar to its predecessor - at least in terms of moment-to-moment gameplay. The version of Hyrule we explored in the last game is making a return, with Link stumbling across familiar landmarks and enemies with an outfit and movements we recognise from the last game. I imagine towns have been rebuilt and the region is a little more alive now Calamity Ganon has been vanquished, but the layout is likely similar. Because of this, the way in which we explore this world should remain recognisable, so returning players feel welcome and newcomers aren’t alienated by a sequel that challenges some of its younger sibling’s most daring and creative ideas.<br><br> <br>Given the trajectory of Capcom’s admittedly stellar remakes thus far, I’m unsure it will do such a thing. It could be the opposite, with reimaginings of Resident Evil 2 and 3 opting to trim the fat in favour of tightly executed scares and chaotic action instead of giving us time to stew in our own horrific, b-movie circumstances. Compared to everything that came before it, Resident Evil 4 was a completely different beast. It took the clunky controls of the franchise and morphed them into a third-person shooter experience that felt deviantly modern by 2005 standards. It wasn’t afraid to push boundaries, setting the bar so high that I’d argue the genre is yet to surpass them even to<br>
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