by on November 14, 2025
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<br>After Osmund Saddler, a mysterious bio-weapons research expert, shows up in Spain and revives the cult in Resident Evil 4 , he convinces the the 8th Castellan to give him access to the caves hosting the parasite creatures known as the Las Plagas, which he uses to infect the cultists. However, little is known about Osmund Saddlers background or history in Resident Evil's bio-weapons industry , or how he was drawn to Spain in the first place. This gives Capcom potentially plenty of drawing room to hopefully fit him into the Resident Evil timeline with more defining contr<br><br><img src="https://burst.shopifycdn.com/photos/filing-a-purple-ring.jpg?width=746&format=pjpg&exif=0&iptc=0"; style="max-width:410px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" />Despite Breath of the Wild being recognised as a masterpiece, its storytelling aspects are one of its most criticised elements. Given the nature of its narrative, and how Link finds himself awakening a century after the world began to fall apart, it’s natural that a number of critical characters have either perished, moved on, or just aren’t part of the picture anymore. It’s a lonely game, but deliberately so.<br><br>Nintendo has built up a cast of beloved supporting characters, so expand upon them and make them matter. Age of Calamity did a solid job of this, although I wasn’t a fan of its more eccentric approach to storytelling - still, it’s a good blueprint to follow if the overall tone is given a few much-needed adjustments. Breath of the Wild was so compelling because of the mystery that defined it, each hesitant step into its sprawling world rewarding us with riches and a freeform experimentation in gameplay that nothing in the open world genre has been able to match since. It’s a marvel, and something the sequel should build upon as opposed to replicating with only a few key changes.<br><br> <br>As a silent protagonist - with the exception of all manner of grunts, yelps, and screams - Link is only able to communicate in a certain number of ways. However, all of the characters around him speak fluently, expressing their struggles and motivations through eloquent dialogue as Link can do nothing but stand and watch. But he doesn’t need to talk, his baby blue eyes and determined body language saying all that needs to be said when it comes to establishing an unwavering promise to help his loved ones and save the wo<br><br> <br>If anything, its sequel is likely the primary candidate to accomplish such a feat, with the recent reveal trailer unveiling an experience that isn’t afraid to be vastly different, while also remaining true to the masterful foundations it was built upon. While the Divine Beasts were grandiose monoliths and the various civilizations of Hyrule were saturated in fascinating glimpses of a wider culture, much of the real beauty was found in Link hims<br><br>Breath of the Wild tells an achingly human tale, but to uncover it you’ll need to invest dozens of hours into scouring Hyrule in search of brief cutscenes that chronicle Link and Zelda’s doomed pilgrimage in search of allies. None of the flashbacks are told with any sense of chronology, so you’ll stumble across them randomly and be forced to work out exactly what is going on and how it factors into the overall adventure. This mirrors Link’s own amnesia, so it feels like we’ve truly been placed in his shoes, trying to work out how our friends were lost and what we can do to save whatever it is they left behind.<br><br>Hyrule is no longer a land of the unknown. We’ve explored it for literal days as we talked to citizens, tackled shrines, and eventually saved the world. People know who we are and what we’ve accomplished, so take advantage of that reputation and use it to shape the land in our image. Link shouldn’t be given a voice, but for a narrative set in the here and now to work his identity will need to be cemented in the surrounding landscape. I want to step back into reimagined versions of Zora’s Domain and Kakariko Village and be greeted with open arms by a populace who are happy to see me and perhaps want help with a few local issues as a larger conflict rages on in the background.<br><br>Her presence in Breath of the Wild 2 doesn’t inspire confidence. In past trailers she explores the underground caverns of Hyrule Castle with Link before coming across the corpse of Ganondorf. It’s cursed or something, so our hero is quickly infected with an ancient curse as Zelda is yeeted into a dark hole of oblivion. I desperately hope she isn’t stuck there for the entire story as a generic damsel in distress, because the first game helped prove that her character is far more than the archetypal mould from which she was born. Nintendo needs to subvert expectations, <a href="https://Adventuregameland.com/posts/galactic-shadows-respawn-s-struggle-amidst-ea-s-industry-tempest">https://Adventuregameland.Com/</a>; whether it be through additional playable characters or a narrative that is far from traditional. Pull a Majora’s Mask - we rarely see numbered sequels in the canonical timeline, so it’s time to try something that isn’t afraid to alter the landscape.<br><br>However, I think the first game was a stark indicator that this isn’t a company playing by the rules anymore. Knowing this, I’m hopeful Breath of the Wild 2 will be the most narrative-heavy Zelda game we’ve ever seen, perhaps even superseding Skyward Sword and Twilight Princess with the amount of dialogue it’s willing to subject us to. As long as it’s in service of a wonderful story, I’m more than happy to sit back and sink in.<br>
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