by on November 13, 2025
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<br>Playable Zelda likely isn’t coming in Breath of the Wild 2. I’ve made my peace with that eventuality, even if it could help push the series forward in some truly meaningful ways. When all is said and done, Link is the hero of this story - the Hero of Time if you haven’t heard - and his presence is more than enough to carry an open world adventure we’ll spend hours being enamoured with when it arrives in 2022. Another mystery protagonist could be waiting in the wings, but whether they are related to Zelda remains to be s<br><br> <br><img src="https://images.unsplash.com/photo-1580159310481-416f0dddd557?ixid=M3wxMjA3fDB8MXxzZWFyY2h8MTR8fGFkdmVudHVyZSUyMGdhbWVzJTIwd2VhcG9uc3xlbnwwfHx8fDE3NjMwMzcxNDh8MA\u0026ixlib=rb-4.1.0"; style="max-width:450px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="Opema Camera Flatlay" />As a VR enthusiast, it’s hard to understand why the Oculus Quest 2 still hasn’t hit critical mass. It’s not a matter of cost: the Quest 2 is half the price of the PS5 and Xbox Series X and less than a third of a 30-series GPU, and unlike all of those, is widely available. It’s not due to a lack of content either. There are hundreds of games on the Oculus store, and at least a dozen I would consider must-plays. There are even more if you have a decent computer to link to, like Half-Life: Alyx , Star Wars Squadrons, and my personal favorite, Insomniac’s Stormland. I don’t think it's an accessibility issue either - at least not for the vast majority of potential VR players. Resolution and high refresh rates have virtually eliminated the disorientation of early VR, and even if you’re especially squeamish, every game has plenty of settings built in that help eliminate any discomfort. If you ask me, the Quest 2 ought to be as ubiquitous as the equally-priced Nintendo Switch, but as of this past July, the Quest 2 has only sold four million units to the Switch’s<br><br> <br>RE4VR doesn’t function like a remake or remaster at all. When I play it, it's a way of experiencing something I’m intimately familiar with. It’s somewhere between nostalgia and deja vu - like going somewhere you’ve only been in your dreams. When I’m fully immersed in a VR game, it's the closest I ever get to that childhood feeling of getting totally lost in a game, and the familiarity of RE4 makes that even more profound. I know every inch of this game, yet somehow I’m also seeing it all for the first t<br><br> <br>VR remakes like Resident Evil 4 are a much easier sell to non-VR players than other games in the medium. I can preach about how remarkable Half-Life: Alyx is until everyone hates me (which happens often) but it's impossible to really understand how great that game is unless you play it for <a href="https://adventuregameland.com/posts/unveiling-temple-town-ruins-secrets-in-elden-ring-shadow-of-the-erdtree">temple town ruins guide</a> yourself. This has always been a huge barrier for VR, which is why Oculus was so keen on developing a wireless model that could more easily be taken on the go and shared with friends. People need to try VR before they really get it, but remakes of classic games like RE4 might just be compelling enough to convince people to take the dive sight unseen. "It’s Resident Evil 4, but you’re actually walking through the village yourself" is easy to wrap your head around, and a pretty intriguing premise <br><br> <br>She was in possession of the location of numerous potential Jedi and Force-sensitive children, which made her invaluable to Darth Vader and especially the Emperor. She eventually dies at Vader's hands, but not before proving she was one of the most underrated Jedi in the or<br><br> <br>I’ve played close to 100 VR games, and I’ve never had an experience like Resident Evil 4. There are better-looking, more immersive, and higher quality games out there, but none have ever given me as much joy and nostalgia as playing Resident Evil in VR has. As soon as the opening cutscene ended and I took control of Leon, I was instantly transported. I know every inch of RE4’s village, castle, and underground mines, but I never felt like I’d been to these places until now. RE4VR feels like the difference between looking at a picture of the Parthenon versus traveling to Greece and standing in the center of it. Seeing RE4 on a screen is incomparable to seeing it in person, and experiences like this have the potential to sell VR to even the most reluctant play<br><br> <br>It would be interesting to have a sort of Metal Gear Solid V: Ground Zeroes type of release for the remake in order to get players excited for it and to also set up Leon better. Maybe they could even include cut content like the ghost house or the Hook <br><br> <br>Link can’t speak, making Zelda the emotional core of a story in desperate need of one. Our protagonist can only stop and stare, providing the occasional nod or grunt to ensure he is with Zelda regardless of whatever circumstances might greet them. Given that so many of Breath of the Wild’s strongest moments are fragmented flashbacks and snapshots of Link’s own memories, it told a wonderfully coherent story of bittersweet heroism. Sacrifices are required to save the world, and Zelda is fully aware of the need to step forward and face the music even if it means giving herself up. She does this, but Link is able to save her, and Breath of the Wild 2 should explore their new lives and the inevitable threat that has the potential to wipe them out once ag<br>
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