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Currently, VALORANT has unveiled three different maps, each of them presenting their own unique gameplay features and challenges. Haven is a shrine themed map which was first seen in gameplay footage. Bind is the second map, which has teleportation portals allowing for some interesting fla<br><br> <br>Some players have noticed that walking and shooting don't affect a player's aim. This is so unrealistic since in real life, literally any movement can alter the aim of the weapon and its accuracy. As of now, skill seems optional since running at someone while your gun is on full auto somehow works better than methodically lining up a heads<br><br> <br>In between each round of Valorant, players can purchase a primary, a sidearm, and shield. The weapons that are available can easily be compared to <a href="https://www.fpthoughts.com/articles/fireworks-over-berlin-when-underdogs-dance.html">CS:GO Major</a>. For example, the "Frenzy" in Valorant looks just like the "CZ-75" from CS:GO . The "Phantom" looks like an "AK-47." And so on and so forth. Some may say that imitation is the sincerest form of flattery, others would say that Valve uses variations of real-life weapons, and Riot Games just uses those same guns, but spruces them up with a bit of and fantasy and imaginat<br><br> <br>Valorant absolutely shares the DNA of games from before it. But that is something that can be said about darn-near every game pre-1985ish. Doom inspired so much of the FPS genre. Grand Theft Auto III set the tone for the sand-box era. Super Mario 64 showed developers how to make platformers in 3D. Many say that Uncharted copied off of Tomb Raider , and then Tomb Raider copied off of Uncharted again. Valorant may be refining a sub-genre and making it its own right in front of the eyes of millions of gamers, and that's a splendid thing to behold, because it means that a fun video game is being played by a lot of peo<br><br> <br>The likes of gun game, capture the flag, or simple deathmatch could help enhance the replayability of Valorant significantly. More casual modes with multiple lives should exist as a way for casuals to have fun and more hardcore players to warm up their skills before entering an intense game. Lacking other game modes post-launch could result in player fatigue, further exacerbated with the game's small map p<br><br> <br>However, by releasing the game in a beta format but making it relatively simple to earn access to the beta , it’s clear that Riot is doing its best to polish the game as much as possible. This leaves room for significant iteration and improvement should player interest in _ VALORANT _ w<br><br> <br>Looking at the Agent roster reveals a surprising amount of vision denial skills. From blinding players to erecting flaming walls, most characters have some form of gaining or blocking locational informat<br><br> <br>The bane of any competitive FPS title is balance. If maps feel biased towards one side or if weapons feel too strong, it can reveal a meta that is unpleasant to partake in while the developers spend months changing<br><br> <br>The cool thing about VALORANT is of course its range of characters, known as agents. Currently, there are 10 agents available in the game, some of which need to be unlocked as players play the game. This is called contract activat<br><br> <br>Each Agent in Valoran t has unique abilities that set themselves apart. There are four different types of Agents in the game: duelist, initiator, sentinel, and controller. However, since there are 5 players on a team, there will be at least one type that will be doubled up. In a game like Overwatch , abilities are used nonstop and often to get kills, as lives don't really matter and the objective is to do as much damage as possible to try to move forward with the goal. In Valorant , however, gunplay still comes first, and the Agent abilities are really used as a complementary pi<br><br> <br>The Agents have special abilities and the weapons should match this instead of being simple and basic. The weapons have so much potential and for a game that's been six years in the making, players expected a lot more than just another collection of pistols, rifles, and shotg<br><br> <br>Perhaps Riot’s financial strategy revolves around the promise of esports as a spectator sport, something as big as the NBA or the NFL. Coming from a company that already has proven its commitment to esports success, it’s highly plausible competitive esports are what’s driving the game at a corporate le<br><br> <br>If the beta was already swarmed with hackers and aimbots, what guarantee is there that the formal launch won't suffer the same problem? It's simply not fun to play VALORANT - or any online game for that matter - when a lot of the matches are played with cheaters who have no concept of morality or true tal<br> <br>Unlike many games such as _ Fortnite _ and _ Apex Legends _ , VALORANT PC controller players won’t have the option to use aim assist. Aim assist a point of contention in competitive play. While most people won’t deny that keyboard and mouse players benefit from enhanced movement capabilities when compared to controller players, prominent pros claim aim assist offers an overpowered advantage that amounts to a cheat. The reality is that the majority of controller players aren’t skilled enough with the controller and rely on this to make these games fun for them to play on PC, but highly skilled controller players are at an advantage given the fact given their natural high level of precision on the control<br>
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