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<br>The most expensive sidearm, this revolver deals massive damage but is offset by its low ammo capacity and slow rate of fire. The Sheriff's recoil may be a bit hard to control, but being able to kill with one headshot at almost any range/armor level makes up for<br><br> <br>Curveball is Phoenix's second ability in which the Pyromancer fires a flashbang-style fireball. When using Curveball the Phoenix player can curve the trajectory of the attack in either a right or a left angle allowing Phoenix to use the attack to blind players camping behind or around the corner of pesky choke points. This makes Curveball one of the best abilities for a team to use to counterattack a well set-up team and change the tide of battle in their fa<br><br> <br>I'm going to get flack for this. But to be honest, one factor makes Omen less viable in the competitive scene: his predictable abilities leave him extremely vulnerable. His smokes are good, but they require manual placement and actuate very slowly. While Brimstone has the same grievances, he can place three smokes with much greater range, rendering Omen's a worse alternative. His teleportation is also limited in range and quite slow to actuate. As far as his ultimate, it can be quite good, but the fact that everyone is acutely alerted upon its use makes it very difficult to be steal<br><br> <br>This gun has a fast rate of fire coupled with an enormous 100-round magazine. Like the Ares, it also needs a moment to charge up starting off at 12 rounds a second and increasing to 15.6 rounds per second. This is the perfect weapon for defending a site and stopping enemies in their tra<br><br> <br>Firstly, Jett has a passive ability that allows her to glide when jumping from a high point, <a href="https://Www.Fpthoughts.com/articles/overwatch-2-stadium-mode-evolution-and-updates.html">Hero Ban system</a> and it negates fall damage. She also has an updraft ability that allows her to jump very high in the air to get the "jump" on her enemies. Jett can also use a quick dash that recharges after getting two kills. And if that were not enough, her ultimate is endless. She summons five kunai blades that she can throw at enemies. There is no timer on her ultimate so she can summon it at the beginning of a match and use it all the way through. AND her ultimate resets if she gets a kill with her blades. Meaning as long as one of her blades kills someone she will get all five b<br><br> <br>Sova is an archer who has a purchasable drone that he can fly around the map to locate enemies. This makes peeking around corners far less dangerous, and the drone has the ability to mark enemies and reveal their location to teammates. Sova also has a recon bolt that recharges over time and can be used to locate enemies. Wherever the bolt is fired it will shoot off three pulses and reveal the enemy's locat<br><br> <br>Like Phoenix, Sage has the capability to reverse an enemy kill. Her ultimate ability can raise a nearby ally at full HP. Not much needs to be said about this – it's just plan good. You'd be hard-pressed to find a serious squad without a Sage pla<br><br> <br>Phoenix's Blazewall is decent for blocking vision, but mainly a great way to heal up quickly. His fireball is capable of self-healing too, not to mention blocking and damaging foes. Lastly, Run It Back gives Phoenix a free chance to push into any room, instantly reviving him if taken down during its duration; His ultimate ability is unique and endlessly use<br><br> <br>Support plays a huge role in any team-based shooter. Being able to heal, or even revive, teammates can give a team a huge upper-hand. Luckily for Valorant players, there is only one support style agent to choose at the moment: S<br><br> <br><img src="https://media.tenor.com/bwY3sMh9PFoAAAAC/valorant-sova-valorant.gif"; style="max-width:400px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" />Sova, like Viper, is incredibly good for such a low rating, but he earns 8th due to a mix of the aforementioned issues. His arrow-based abilities leave him vulnerable, are easy to get away from, and can be replicated. His location abilities are powerful, but so are Cypher's. Sova's shock arrow and ultimate attacks are useful, but also loud and avoidable. Regardless, good Sova players are a nightmare to play agai<br><br> <br>Two teams of five players face off on one of several maps, with the first team to win thirteen rounds taking the overall match victory. Similar to other FPS games, each team alternates between taking the role of Attacker or Defender. To win a round, all the Attackers need to do is plant the Spike (like a bomb in other titles) on one of several predetermined locations, or simply eliminate the opposing team. Likewise, the Defenders are only tasked with stopping the Spike plant by defusing it within the round time limit or by eliminating the opposit<br><br> <br>The Bucky is a pump-action shotgun with a low rate of fire and a wide spread pattern. This shotgun has a slow reload time and cannot penetrate walls, but its alternate fire can one-shot unarmored opponents in the mid-ra<br><br> <br>Viper is fantastic for a brutal 9th rating, but hear me out. Her abilities, while useful, can be functionally replicated by those of other agents. Her Toxic Screen and Snake Bite abilities are very similar to Phoenix's; Her smokes can be replaced by Jett's, Omen's, or Brimstone's. Her Viper Pit is useful for spike plants, but can work against your team easily too. It is also impossible for enemies to die to the gas, leaving them at 1HP; If they see you first, you still may go d<br>
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