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<br>The first of Cypher's moves are the main staple of his playstyle and that is his Trapwire. As the name implies, Trapwire operates as a powerful trap to place throughout the map. When using the ability players will need to attach the long string-like wire to two close walls. Once attached and players walk through the Trapwire, that enemy will be stunned and appear as an outline in your perspective. Making it a powerful tool to keep enemies away from a particular location, or to notify Cypher players when players are approaching a particular destination. When placing the Trapwire be sure to place it about chest height, that way an enemy isn't able to either jump or crouch under the wire, avoiding its effe<br><br> <br><img src="https://images.unsplash.com/photo-1577271982233-94b63128d1ae?ixid=M3wxMjA3fDB8MXxzZWFyY2h8MTB8fG11bHRpcGxheWVyJTIwdGVhbXdvcmslMjBnYW1lc3xlbnwwfHx8fDE3NjI5ODMwMTd8MA\u0026ixlib=rb-4.1.0"; style="max-width:400px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="man playing board game photograph" />Some players hate talking over the microphone or they just don't have one that they can use. This makes it difficult for teammates to help one another or coordinate strategies, which is why a ping or instant chat system would improve the gamep<br><br> <br>When placing a Trapwire a Cypher player needs to consider a few factors. The first of which is, what location will the enemy team travel towards. Once this location is determined, assess which chokepoints or entrances will they utilize, then place the Trapwire accordingly. The Trapwire is not a major game-changer throughout a match, but if used correctly can turn the tide of a combat encounter. On the offensive, a Cypher player should use the Trapwire to cover his and his teammates back and allow them the chance to counter-attack a flanking defensive t<br><br> <br>This is a fantastic way to take care of an enemy planting the spike if you don't have a line-of-sight on them; they can try to stick the plant through the damage, but they'll pay for it with their l<br><br> <br>Finally, Cypher's ultimate, Neural Theft is a rather complicated but interesting move. When Cypher approaches an enemy team's corpse, he can utilize Neural Theft on the corpse. When the ultimate is activated it grants Cypher the ability to locate all of the Enemy team's silhouettes for a short second. This ultimate provides similar utility as the Marking Dart but on a larger scale, granting a Cypher ability the ability to scout and call out the enemy team. However, this move can be difficult to pull off, as it requires Cypher or his teammates have defeated an enemy player, but when the condition is met, this is one of the strongest ultimate in the g<br><br> <br>Sova is an archer who has a purchasable drone that he can fly around the map to locate enemies. This makes peeking around corners far less dangerous, and the drone has the ability to mark enemies and reveal their location to teammates. Sova also has a recon bolt that recharges over time and can be used to locate enemies. Wherever the bolt is fired it will shoot off three pulses and reveal the enemy's locat<br><br> <br>Cypher's Cyber Cage provides a powerful Smoke-Style aura which both limits an enemy's vision and slows down their movement speed. This ability is useful to slow down an approaching team or to use in conjunction with your Trapwire, concealing the trap's location. Cyber Cage is one of Cypher's most powerful moves and is a pillar of his playst<br><br> <br>Spycam is Cypher's final ability, in which a Cypher player would attach a CCTV to any wall or item that is within his range. The Spycam allows Cypher players to access its perspective, allowing him to see what the camera sees. It also provides Cypher with a powerful Marking Dart, which when fired from the Camera onto an enemy allows Cypher to see the enemy's outline from any point on the map. Making it a powerful recon tool in the right hands. Be aware, when using the Spycam, it becomes visible to the enemy team and can be shot from its mounted position. The Marking Dart can also be removed by the enemy, ending its powerful recon abil<br><br> <br>Riot Games needs to look into fixing this flaw before release, as players are already quitting when they die during ridiculous shootouts. It would be a simple change that would go a long way to making the game bet<br><br> <br>A great addition to VALORANT would be the recording of more stats, especially in relation to the Agent's special abilities. Some stats that would be nice include how many heals a player has successfully completed and the number enemies they have slowed, shocked, or even caught in a tripw<br><br> <br>One complaint many players have with the beta is how many cheaters are already making an appearance. This (unfortunately) always comes with the territory of online games, but Riot should put a greater focus on keeping them at <br><br> <br>The matches right now are quite long, and not everyone has time to sit and play these long games. If Riot added shorter matches, it would take the gameplay to the next level as more casual players and newcomers would be enticed to sit through losing ga<br><br> <br>In between each round players are able to take a few moments to strategize and think about the round. This is different from some of the games in the direct genre as well. One could argue that this is something that is taken from <a href="https://Www.Fpthoughts.com/articles/overwatch-2-stadium-mode-evolution-and-updates.html">Freya Overwatch</a> or Paladins , but it allows for planning and communicating between teammates that is definitely help<br>
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