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<br>The first of Brimstone's abilities is his Stim Beacon gadget. When thrown this item evokes an area of effect, which provides him and his teammates the rapid-fire ability. When players stand within the Stim Beacon's aura, that player's gunshots will increase in speed. Providing a solid second or two faster gunshots, allowing players to unload a clip quicker than without the Stim Beacon. It not only increases bullet speed but also allows players to reload their guns faster than before. Making Stim Beacon a powerful tool within a fire-fight that can establish a clear and devastating advant<br><br> <br><img src="https://www.freepixels.com/class="; style="max-width:410px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="" />Phoenix's Hot Hands is another fire-ball style attack in which the character launches an incendiary blast that deals high damage to a surrounding area. This attack, when tossed, will place a lingering flame area that does incredible damage-over-time. This attack allows Phoenix players to "smoke" up a team that is defending a given area or even prevents a rushing team from accessing a particular entrance or exit. Not to mention the abilities potential team-wiping effects if thrown on an unsuspecting group of enem<br><br> <br>Currently, winning a round means that every player on that team will receive 3,000 Creds, and the losing team gets 1,900. If one team loses consecutively at two and three in a row, they’ll receive a bump to even out the odds a bit, but overall, the game rewards success and punishes failure. These numbers are subject to change however, since the game is still in b<br><br> <br>Now that Brimstone's abilities have been detailed, it is important to understand the best way to utilize them. Brimstone excels at an area denial playstyle, that can provide excellent support for his team while preventing any attacks from being launched by the enemy t<br><br> <br>Run it Back is Phoenix's ultimate ability and the true reason for his namesake. If Phoenix dies a short amount of time after casting it in a location, he will come back to life where it was cast. However, Phoenix can be attacked while being revived, so players should plan where they set this ability<br><br> <br>Curveball is Phoenix's second ability in which the Pyromancer fires a flashbang-style fireball. When using Curveball the Phoenix player can curve the trajectory of the attack in either a right or a left angle allowing Phoenix to use the attack to blind players camping behind or around the corner of pesky choke points. This makes Curveball one of the best abilities for a team to use to counterattack a well set-up team and change the tide of battle in their fa<br><br> <br>The Slow Orb is an explosive orb that spreads across the ground and slows all players that step in it. Player in it cannot jump and make more noise than usual. This orb can be hit off walls to get around corners and ang<br><br> <br>This means that walking is (almost) always the best idea. An Agent keeps their position obscured, and since there are no heavy footsteps, players are free to listen to other important audio cues made by the opposing team. Weapon accuracy is also vastly improved when standing st<br><br> <br>While many will compare this game to Overwatch , it is more reminiscent of what the 2008 multiplayer-only Shadowrun was trying to accomplish , only with more focus on gun skill this time. That style of game is sorely lacking in the <a href="https://www.fpthoughts.com/articles/echo-of-a-perfect-strike.html">Gaming serendipity</a> landscape currently, instead filled with ability-focused FPS titles instead of FPS-focused titles with abilities. A massive learning curve, large audience, and post-launch support could turn Valorant into a household name for Riot Ga<br><br> <br>Brimstone's second ability is his incendiary grenade, as the name implies it is a powerful explosion that serves as a useful area-denial tool. Establishing a clear area of flame-like lava that dishes out damage over time. This can be a powerful tool to stop an enemy's advancement or protect the Spike from disarm<br><br> <br>If the beta was already swarmed with hackers and aimbots, what guarantee is there that the formal launch won't suffer the same problem? It's simply not fun to play VALORANT - or any online game for that matter - when a lot of the matches are played with cheaters who have no concept of morality or true tal<br><br> <br>Because each Agent has a theme to their abilities, it’s again best to learn a few different characters and become proficient in what they have to offer a team. Trying to main a single Agent will be problematic unless playing on a five-person premade team; The best solo ranked players will be flexible enough to provide their teammates with what is needed. There also has been no official plans to ban Agents in ranked play, however this is something players should expect in the future as Riot Games ramps up its esports presence for VALORA<br><br> <br>Brimstone's Sky Smoke is, arguably, his best ability. Sky Smoke not only provides exceptional cover by limiting an enemy's line of sight, but it can also be used to hide the Spike's location. Due to Brimstone's ability to possess three Sky Smokes during a period of time, a player can use them more liberally than other smoke screen style characters. Brimstone players can use the Sky Smoke to cover an area's main choke-points or entrances, preventing enemies from being able to pick off your teammates. Or as mentioned, it can be used to hide the spike's location, preventing the enemy team from being able to disarm the weapon. Is used correctly, Brimstone's Sky Smoke can be the biggest factor in his team winning a ma<br>
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