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on 6 hours ago
<br>After nearly nine months of haranguing from disappointed fans and harsh criticism from the gaming media in general, Bungie has finally presented us with something that is wholly exciting. Destiny 2’s "Forsaken" expansion looks great, better than great even. One could even say that it looks like it contains everything Destiny fans were expecting Destiny 2 to offer from the very beginning. Perhaps even more. Truly, it looks as if Bungie has finally heard the community’s feedback and acted upon it. That, however, only seems to be the case in regard to the content of Forsaken. Unfortunately, everything surrounding it is still classic Destiny-era Bungie. Destiny may be changing soon, but Bungie most certainly isn’t.<br><br>Silver is Destiny 2’s premium currency that can only be purchased with real-world money. Meanwhile, Bright Dust was introduced as an in-game currency that would allow players to earn Eververse items without Silver. With Shadowkeep, however, Bungie has significantly neutered what players can buy all while increasing the amount of Bright Dust players can earn. Items purchasable with Bright Dust are hidden away in a less-than-stellar menu. Only a few items are available at a time with new ones rotating in every few hours.<br><br><img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/46f93edd-d568-401c-8ee7-3c12859b13c1/dapv111-3a9a0936-fa2c-4866-adfd-b60521b58f49.jpg/v1/fill/w_473,h_1688,q_70,strp/slg_game_interfacedesign_by_yy888626_dapv111-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzQ2ZjkzZWRkLWQ1NjgtNDAxYy04ZWU3LTNjMTI4NTliMTNjMVwvZGFwdjExMS0zYTlhMDkzNi1mYTJjLTQ4NjYtYWRmZC1iNjA1MjFiNThmNDkuanBnIiwiaGVpZ2h0IjoiPD0yODUwIiwid2lkdGgiOiI8PTgwMCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS53YXRlcm1hcmsiXSwid21rIjp7InBhdGgiOiJcL3dtXC80NmY5M2VkZC1kNTY4LTQwMWMtOGVlNy0zYzEyODU5YjEzYzFcL3l5ODg4NjI2LTQucG5nIiwib3BhY2l0eSI6OTUsInByb3BvcnRpb25zIjowLjQ1LCJncmF2aXR5IjoiY2VudGVyIn19.nNT-BNF-KRNZmc4Y4C5zTCiaj-a4ir3JdhfcqdfAhPA" style="max-width:440px;float:right;padding:10px 0px 10px 10px;border:0px;" alt="" />"Our plan is to use these new items to bolster the service provided by our live team for another full year, as they grow and create more robust and engaging events that we’ll announce later this year. It has been, and continues to be, our goal to deliver updates to the game. Going forward, our live team is also looking to grow beyond vital updates and improvements to focus on world events, experiences, and feature requests."<br><br>Destiny 2: Shadowkeep's greatest strength is what's kept Destiny so popular all these years: the gameplay. The blend of shooting and looting remains as addictive and satisfying as ever, even if we're still firing at the same enemies we've been fighting since 2014. Bungie has done a solid job altering and perfecting the formula over the years and Shadowkeep represents the next big step in its refinement, Armor 2.0.<br><br>It’s new expansion time with Bungie rolling out Destiny 2: Forsaken this week and with it comes all sorts of changes that might as well be an entirely new game...OK maybe not entirely. Forsaken does change quite a bit, though, and if freshly coming back or starting up these little list of helpful tips should set any Guardian on the right path to taking it easy while enjoying the most of Forsaken; this is not an end all be all just some things noticed in the initial first few hours that will make getting through The Reef and the rest of the galaxy easier when taking down the big bad Uldren.<br>New expansion means new story, new story means new area and new area means new NPCs to give out fun stuff. Upon the initial Prison Break and Cayde’s death, Guardians will immediately make their way to The Tangled Shore in tracking down the escapees. The leader of this tangled web is a wonderful Fallen NPC named Spider. Spider helps in getting the ball rolling in tracking down the big-bads and seeking vengeance upon Uldren. He also is extremely helpful in getting one’s Light Level up the easy way. Sure, he sells the resources needed to now infuse gear into other gear, but honestly that will cost some serious glimmer. If not wanting to farm glimmer while wasting time, instead start chipping away at those bounties he has available. This is an easy first step in getting solid legendary gear that won’t break the bank or ones will. This will see Guardians returning to areas familiar such as the EDZ while heading into Lost Sectors to hunt those who’ve broken out of Prison. These are not the main Wardens in the main quest but regular high-level enemies that upon killing will complete a bounty for good gear. The Bounties stick around for a week making it a solid initial jumping off point.<br><br>The cycle of Destiny whiplash continues with Destiny 2: Shadowkeep. Like during the Destiny 1 era, we started with a lackluster opening, then got two awful expansions, got our significant overhaul, and now we're at the stopgap. Much like Rise of Iron , it's hard to shake the feeling that Bungie is just buying time until the inevitable next entry in the franchise. In this case, Destiny 2: Shadowkeep feels like Bungie is slow-walking to Destiny 3. The campaign ends up going nowhere, ending in an unsatisfying cliffhanger we likely won't see resolved for a while. Meanwhile, <a href="https://www.google.com.pr/url?sa=t&url=https%3A%2F%2Fwww.9.motion-design.org.ua%2Fstory.php%3Ftitle%3Ddestiny-2-blog">Www.google.com.pr</a> as great as the Moon is compared to its incarnation in the first game, there's no getting around the fact that we've already seen and paid for this before. The core gameplay is still the star of the show, the Moon is a fun place to play around in, the Strikes are imaginative and the new Seasonal Activity is a standout. But you can access all that without owning Shadowkeep (though the Seasonal Activity does require you to own the Season Pass). Destiny 2: Shadowkeep isn't bad, but it also feels wholly unnecessary when most of its selling points (Strikes, the Moon, Armor 2.0) can be played without owning it. This is one nightmare we didn't need to have.<br>
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