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on September 3, 2025
<br>StarCraft 2's Betrayal on Kerrigan trailer is one of the company's most emotional creations. The cinematic is heartbreaking whether you are a fan of the series or not, but it hits home particularly hard for old school StarCraft fans. The trailer offers gamers a view from the ground as Kerrigan is betrayed by her own commander and left alone to be infested by the Zerg. The legendary betrayal takes place in the original StarCraft and this retelling of the hero turned villain's last moments of righteousness even borrows the original dialogue from the classic <br><br>I admit that Dota 2 has the benefit of an established fan base unmatched by almost any free-to-play <a href="https://goldroyal.net:443/go.php?url=http://giggetter.com/blog/142852/our-top-5-favorite-game-boy-games-of-all-time/">Moba Game Beginner Guide</a> (League of Legends excluded). Not many games have fans who are willing to pay for something that doesn't benefit them in any way. Taking that into account, though, there still is no good excuse for free-to-play micro-transactions that benefit the company more than the player. Honestly, the solution is just to make your game cost money. Remember that? When games cost a flat fee for the entire thing? This was a largely successful model, and the only reason I can see for the shift is pure greed, especially by a company like EA that already has boatloads of money to roll in.<br><br>As someone who plays Dota 2, I thought "'worth'? What do you mean 'worth'?" It hit me pretty quickly that they meant worth money. The concept of paying real money for a hero eludes me, as a Dota 2 player, with a game that has more than 100 heroes available to everyone, free of charge. While League of Legends is technically free to play, players can get a better experience by buying access to better champions - champions that have "worth." Dota 2, not so. There's not a single item in the game that can be purchased in any way to give players an advantage. This got me thinking how Dota 2 really is the only game that does Free to Play right, that is, in a way that benefits the player as much or more than the company.<br><br>I saved the best for last on this list. While many folks pointed out Nintendo’s lack of original titles, Splatoon made a splatastic debut and made up for the last few decades. The cute, colorful, simple online shooter is a friendly way to introduce players to the genre. Clever weapon designs and fresh gear to wear makes Splatoon a uniquely designed game. It’s not serious or violent like many others, which appeals to players of all ages. Friends, parents, kids and squids can all enjoy this game together and not have to yell or scream about campers. Inking the entire level and fending off the other team is a big task, but Nintendo made it enjoyable. Plus, you might run into a Squid Party and those are always fun to mess with. Splatoon is my choice for best game of 2015.<br><br> <br>Who's a good Frostwolf? WHO'S A GOOD LITTLE FROSTWOLF?! This World of Warcraft Frostwolf Cub Plush is great for some holiday snuggling or as the latest trophy up on your wall of gaming collectibles. An official Blizzard Gear product, this pup's soft blue-eyed gaze will never betray the fact that it's seen some seriously harsh things on the battlefronts of Draenor and Alterac Valley while serving the Ho<br><br>Now, let's not get carried away. Making money is a company's goal, and there's nothing wrong with that. The issue is, this benefits the company at the expense of the player. Consider this: what's to stop Plants vs. Zombies 2 from perpetually releasing new plants while balancing the zombies and expansions in a way that necessitates their purchase, as they already have? This turns the game into an infinite cash-cow that will likely make more money than if they charged a $60 flat fee by grinding it out of players who want a full gaming experience.<br><br> <br>The voice over narration perfectly sets up the conflict that the Horde and Alliance have remained locked in for the last ten years and by focusing on unnamed heroes, rather than icons of the Warcraft world , players are able to imagine themselves as the Orc warrior going berserk or the Dwarf hunter exploring the snowy mountains. Maybe it's just nostalgia taking over, but we're tempted to roll a new character every time the drums of war start beating in this trai<br><br>Plants vs. Zombies 2 already has 10 "premium plants" for a total cost of more than $30 altogether, tax included. And that's just plants. You can also pay for upgrades and in-game coins. To my knowledge, Plants vs. Zombies never went higher than $20 for the whole game, with no micro-transactions, so I can only assume PopCap is making a truckload off of this. Now I know people like to point out how less than 10 percent of people who play free-to-play games participate in micro-transactions. This makes it seem like the companies are doing what's best for the player by offering a portion of their game for free, while only making a small chunk of change on the side to get by. It's a compelling narrative that doesn't hold up to scrutiny. This number conveniently leaves out how much money they're actually making from those ten percent of people who want a full gaming experience.<br>
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