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When players are clear to approach the extractor, interact with the computer on board to begin the disabling process. Players will have to hold the input and the position for a few moments, so make sure all forces are down or squadmates are providing effective cover . Crouching or going prone is an option while disabling an extractor for extra cover (it appears progress stops when going prone, but when standing back up the progress bar displays properly). Players are free to look around during this time as well, assessing the threats nearby and determining next steps. Players will be stuck in place for a short moment once the extractor is disabled , but be ready to move - the extractor will soon detonate , dealing a large amount of damage in a short area. Don't get caught in the blast rad
If players have enough acquisitions or schematics at their disposal in the pre-game lobby, elect to take a brain rot or shatter blast ammo mod into the deployment zone. Shatter blast is useful when dealing with shocktroopers and armored grunts , with the blast radius capable of breaking the armor of multiple mercenaries at a time if they are in proximity. Brain rot is incredibly useful when dealing with mercenaries, as turning a zombie to aid in the fight against the Terminus forces can be the damage or distraction players need to easily eliminate all enemies . While there is no way for players to order a zombie to attack the mercenaries explicitly, when fighting the mercenaries defending the extractors, if a straggling zombie wanders over to attack players, if that zombie is turned he will charge the Terminus defense, giving players an opportunity to charge and flank the enemies and gain access to the extrac
After players deliver the cargo, the LTV will now be available on the map for players to use for the remainder of the deployment. Starting a deployment by completing the Deliver Cargo contract is an excellent way to quickly acquire a strong armored vehicle, a solid amount of spendable essence, and a portable heavy MG great for reinforcing positions or taking out mercenary camps and conv
The JAK Slash Aftermarket is a free reward tied to Week 3 of Modern Warfare 3 and Warzone Season 5. To unlock it, players will need to complete any five of the seven available Week 3 Challenges across Multiplayer, Warzone , and Zombies. To view the challenges for Week 3, players can head over to the Launcher Menu, select Challenges, and then navigate to the Weekly
The JAK Slash Aftermarket Part is an Underbarrel attachment that provides a slight boost in movement speed, sprint speed, and vertical recoil control — at the cost of increased hip fire spread and tactical stance spread. While the stats of the JAK Slash are not particularly impressive, the Underbarrel offers a unique feature that makes it similar to the likes of the JAK Limb Rip
Critics and Duke fans both hated this scene, as not only was it uncomfortable and tasteless, but also out-of-character. Duke Nukem co-creator Scott Miller has gone on record to say that developers don’t get the character’s personality right as "Duke is not an a**hole," and that he doesn’t deliberately attempt to be funny. His personality is supposed to be both charming and badass . Even Randy Pitchford of Gearbox Software, who swept up the rights to the game and IP, claimed that he wasn’t comfortable with the scene but did not outright tell the developers to remove
Modern Warfare 3 Season 5 saw the debut of a plethora of content for both the base game and the ever-popular Call of Duty: Warzone . While some of the content aims to bring back nostalgia from previous Call Of Duty titles, such as the debut of the STG44 and the return of Superstore, the inclusion of weekly Aftermarket Parts provides players with fresh customization options for their favorite weap
This nifty attachment actually doubles as a melee weapon , replacing the player's standard weapon-butt melee with a lethal slash. This allows players to gain an elimination with a single tap of the Melee Button in Multiplayer , along with increased melee damage in Warzo
Making a return from Warzone 2.0 DMZ , the Deliver Cargo contract will see players hijack a cargo loaded LTV and transport it to a designated pickup location. Once transport begins, players will be chased by an attack helicopter determined to destroy the shipment before it can reach its final destination. If players are squaded up, they can take advantage of the heavy machine gun mounted in the LTV to return fire to the pursuing Terminus helicopter. If attempting solo, players should simply focus on driving as quickly and smoothly as possible to the designated drop-off - the helicopter will halt its chase once the cargo is delive
As players will be mostly dealing with Mercenaries for this contract, it is highly recommended to have weapons that are effective at all ranges. Players will encounter recon mercenaries, snipers, and shocktroopers , so players will need to be able to quickly change their effective combat range. Versatile assault rifles like the M13B and the M4 and steadier SMGs like the Striker 9 excel in this regard, especially when players take advantage of Modern Warfare 3's tactical stance feature . Auto-shotguns can be helpful for dealing with the recon mercenaries who charge in close in an attempt to stab players - the Riveter , with attachments that improve range and accuracy, can be an effective all around tool as well. Pack-a-Punch is an absolute must if attempting this contract <a href="http://stroyrem-master.ru/user/Adrian87M3586318/">Stroyrem Master wrote in a blog post</a> a higher threat tier - while most mercenaries can be quickly dispatched with headshots, the heavier armored soldiers can be nearly invulnerable to weapons of low rarity and without Pack-A-Punch. Effectively dropping enemies in a timely manner is critical to successfully completing the Aether Extractors contr<img src="https://images.unsplash.com/photo-1709540236041-efa3cbd7631b?ixid=M3wxMjA3fDB8MXxzZWFyY2h8MTl8fHNsZyUyMGdhbWUlMjBkbGN8ZW58MHx8fHwxNzU2MjMxNDYyfDA\u0026ixlib=rb-4.1.0"; style="max-width:400px;float:left;padding:10px 10px 10px 0px;border:0px;" alt="a four of a kind of playing card" />
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